Don,

I think that was part of the setting the right default values for the
servers. I apologize for overwriting that, we promise we won't do that
again ;) We had an issue where most of the servers that just ran
straight out of the box had unintended defaults. 

John Gibson
President
Tripwire Interactive LLC

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord
Sent: Friday, May 15, 2009 10:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Required Killing Floor Server Update Released

John Gibson wrote:
> We have released a required update for both the Windows and Linux
> dedicated server files for Killing Floor. This update is required, and
> users will not be able to see your servers in their browser if they
are
> not updated. This update fixes many issues focusing primarily on the
> matchmaking. Here is the changelog:
>  
> Server Browser
> - Fixed the in game server browser not showing all servers
> - Fixed the "Perks enabled server" icon not showing up in the server
> browser
> - Fixed some server browser filters not working right. Also added the
> ability to filter servers by Perks enabled and filter by difficulty. 
> - Added the ability to sort the server list by difficulty
> - Servers that cannot be reached because they are behind a firewall
will
> show up with a ping of 9999 in the server browser. This is the cause
of
> most "connection failed" messages. 
> - Fixed the "Stats Name/Password" popup box that was popping up but
> shouldn't have been
> - Fixed a "Warning" box that was appearing but shouldn't have been
> - Added a message when attempting to host a listen server notifying
the
> user what ports they must have open on their firewall to host the
game. 
>  
> Other Fixes
> Shortened the default length of time the server waits before the map
> changes. 
> Set proper defaults for Difficulty/Game Length - right now it defaults
> to Beginner/Short, changing this to Normal/Medium. 
> Fixed dead enemies disappearing instantly on a Listen Server for other
> players.
> Fixed game not showing up in Gamespy. 
> White list - creating a white list of server mutators that can be used
> while still allowing perks.
>  
> Also, I just wanted to say thanks to everyone hosting KF servers on
> launch day - we really appreciate the server community for quickly
> getting servers up after the launch. 
>  
> Cheers,
>  
> John Gibson
> President
> Tripwire Interactive LLC
>  
> _______________________________________________
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please visit:
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>   
With this update - did you break the difficulty at all?
As servers setup to run Easy/Hard/Suicidal are now showing up as running

Normal :(

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