Here's some additional changes I missed:

Servers
- Added "sv_allow_voice_from_file" convar, which defaults to 1. When set to 0, 
it'll prevent clients from using the "voice_inputfromfile" feature to broadcast 
wav files over voice
- Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to 0, 
it'll prevent clients from using the "wait" command

Jason

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, May 21, 2009 5:36 PM
To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2 Update Available

The required update to Team Fortress 2 is now released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named 
payload race, which uses two carts in each map instead of only one like 
traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo

Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, 
you have a bow that allows you to move around faster while firing, and fire 
more quickly than the sniper rifle. Works better at medium range than the 
standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more 
damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single 
spy backstab, and stun the spy for a short period of time. Comes with a 15% 
move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements

Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate 
and will cause a critical hit if it hits an enemy's head. Accuracy is poor for 
a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in 
all ways to die to the first damage you take from an enemy. You'll be cloaked 
for 8 second after taking this damage. Upon de-cloaking you'll make a loud, 
distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only 
depleted when you move, so you can stay invisible indefinitely if you're 
standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have 
cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong 
overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out 
of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while 
cloaked
- Improved the way your disguise weapon is determined to make it clearer and 
fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the 
disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise 
target info
- Spies outward facing "disguise health" now matches their disguise target when 
they first apply the disguise
- Spies can now pick up health kits for their "disguise health", even when 
uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable 
in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements

Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating

General
- Fixed a bug that would cause the scout's ball to regenerate at inappropriate 
times
- Demomen can now detonate their stickies while taunting
- Flamethrower's air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will 
now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match 
and the cart isn't moving
- Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for 
each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs 
to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death 
animation

Jason

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