No weapons for us, i mean no extra weapons in any class of course.

2009/5/22 David J. Ulbrich <david_ulbr...@hotmail.com>

> Anyone get any of the weapons yet?
>
> --------------------------------------------------
> From: "admin" <ad...@firestormpcs.net>
> Sent: Thursday, May 21, 2009 7:55 PM
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> > wont up dater for me keeps checking and waiting 30 seconds
> > :(
> >
> > On May 21, 2009, at 8:45 PM, Aj Collins wrote:
> >
> >> "- Spies can now use enemy teleporters"
> >> Do not want.
> >>
> >> On Thu, May 21, 2009 at 8:41 PM, David J. Ulbrich
> >> <david_ulbr...@hotmail.com
> >>> wrote:
> >>
> >>> Yay for having the update downloaded , but it is not connecting to
> >>> steam so
> >>> no achievements or loadouts.  Come on Jason, get this stuff fixed.
> >>>
> >>> -VM
> >>>
> >>> --------------------------------------------------
> >>> From: "Jason Ruymen" <jas...@valvesoftware.com>
> >>> Sent: Thursday, May 21, 2009 7:36 PM
> >>> To: <hlds_li...@list.valvesoftware.com>;
> >>> <hlds@list.valvesoftware.com>
> >>> Subject: [hlds] Team Fortress 2 Update Available
> >>>
> >>>> The required update to Team Fortress 2 is now released.  Please run
> >>>> hldsupdatetool to receive it.  The specific changes include:
> >>>>
> >>>> Maps
> >>>> - Added new map, Pipeline. Pipeline is the first map in a new game
> >>>> mode
> >>>> named payload race, which uses two carts in each map instead of
> >>>> only one
> >>>> like traditional payload maps
> >>>> - Added new arena map Sawmill
> >>>> - Added new arena map Nucleus
> >>>> - Added new community payload map Hoodoo
> >>>>
> >>>> Sniper Changes
> >>>> - Added new sniper rifle replacement, The Huntsman. Instead of a
> >>>> sniper
> >>>> rifle, you have a bow that allows you to move around faster while
> >>>> firing,
> >>>> and fire more quickly than the sniper rifle. Works better at
> >>>> medium range
> >>>> than the standard rifle
> >>>> - Added new SMG replacement, Jarate. If thrown on an enemy they
> >>>> will take
> >>>> more damage for short period of time. Also extinguishes flames on
> >>> yourself
> >>>> or allies
> >>>> - Added new SMG replacement, The Razorback. Will protect you
> >>>> against a
> >>>> single spy backstab, and stun the spy for a short period of time.
> >>>> Comes
> >>>> with a 15% move speed penalty for the wearer
> >>>> - Standard sniper rifle now shoots through friendly players
> >>>> - Added 54 new Sniper voice lines
> >>>> - Added 35 new Sniper achievements
> >>>>
> >>>> Spy
> >>>> - Added new revolver replacement, The Ambassador. First shot is very
> >>>> accurate and will cause a critical hit if it hits an enemy's head.
> >>>> Accuracy is poor for a period after that
> >>>> - Added new watch replacement, the Dead Ringer. When armed, you will
> >>>> appear in all ways to die to the first damage you take from an
> >>>> enemy.
> >>>> You'll be cloaked for 8 second after taking this damage. Upon de-
> >>>> cloaking
> >>>> you'll make a loud, distinct sound
> >>>> - Added new watch replacement, the Cloak and Dagger. Your cloak
> >>>> meter is
> >>>> only depleted when you move, so you can stay invisible
> >>>> indefinitely if
> >>>> you're standing still
> >>>> - Spy name tags now show up properly when disguised as their own
> >>>> team
> >>>> - Fixed a bug that would cause spectators to see disguise weapons
> >>>> incorrectly
> >>>> - Fixed a bug where enemy spies disguised as friendly spies would
> >>>> have
> >>>> cigarettes that didn't burn
> >>>> - Fixed a bug where overhealing disguised spies would show the wrong
> >>>> overhealing amount to the medic
> >>>> - Made it more obvious on first person view model when your motion
> >>>> cloak
> >>>> is out of juice and you are partially visible
> >>>> - Also made it more obvious on first person view model when you're
> >>>> bumped
> >>>> while cloaked
> >>>> - Improved the way your disguise weapon is determined to make it
> >>>> clearer
> >>>> and fix a couple of rare issues
> >>>> - Spies disguised as enemy spies now get a random mask to help
> >>>> complete
> >>>> the disguise, and their target id will be set appropriately
> >>>> - Spies disguised as medics now have an Ubercharge: line in their
> >>> disguise
> >>>> target info
> >>>> - Spies outward facing "disguise health" now matches their disguise
> >>> target
> >>>> when they first apply the disguise
> >>>> - Spies can now pick up health kits for their "disguise health",
> >>>> even
> >>> when
> >>>> uninjured
> >>>> - Disguise UI doesn't show up in minimum UI mode (hud_minmode)
> >>>> - Spies that disguise as a player using an unlockable now show that
> >>>> unlockable in hand
> >>>> - Spies can now use enemy teleporters
> >>>> - Added 70 new Spy voice lines
> >>>> - Added 34 new Spy achievements
> >>>>
> >>>> Scoreboard changes
> >>>> - Dominations no longer get wiped when teams switch sides
> >>>> - Dead players draw slightly darker in scoreboard
> >>>> - Converted class labels to class icons
> >>>> - All players now display the total number of people they are
> >>>> dominating
> >>>>
> >>>> General
> >>>> - Fixed a bug that would cause the scout's ball to regenerate at
> >>>> inappropriate times
> >>>> - Demomen can now detonate their stickies while taunting
> >>>> - Flamethrower's air burst now extinguishes fire on friendly targets
> >>>> - Grenades and rockets deflected by a pyro under the effects of
> >>> Kritzkrieg
> >>>> will now be criticals
> >>>> - The Heavy and Sniper now have new custom death animations
> >>>> - Fixed payload HUD not updating properly if you join in the
> >>>> middle of a
> >>>> match and the cart isn't moving
> >>>> - Engineer's dispensers now give 20%, 30%, or 40% of player's
> >>>> max_ammo
> >>>> (for each ammo type) on each use, based on the level of the
> >>>> dispenser
> >>>> - Added -sillygibs commandline parameter which will allow the non-
> >>>> violent
> >>>> gibs to be enabled
> >>>> - Added a new taunt for the Kritzkrieg, which also heals for 10
> >>>> points
> >>>> - Improved the deathcam camera handling used when a player plays a
> >>>> custom
> >>>> death animation
> >>>>
> >>>> Jason
> >>>>
> >>>> _______________________________________________
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> >>>> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>
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> >>> please visit:
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> >>>
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
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> > please visit:
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> >
>
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