> > I've misunderstood something.
That. Let's wait and see what the update has in store for us. On Thu, May 21, 2009 at 9:19 PM, Donnie Newlove <donnie.newl...@gmail.com>wrote: > Sorry, I don't think I'm sure what you mean. > > Well, imagine this scenario. A demoman is camping the main entrance to > 2fort with stickies all over the place and standing on the second > floor with his back against the wall (and against the entrance). Now > he can taunt with close to no risk of an enemy getting to him while he > can see anyone trying to get in the main entrance and detonating while > still taunting. The demoman will not even be in the victims sight. > They might as well have unlocked r_drawothermodels for the demoman, or > hopefully I've misunderstood something. > > On Fri, May 22, 2009 at 3:09 AM, Mike O'Laughlen <molaugh...@gmail.com> > wrote: > > I believe the functionality is that you can start a taunt then right > click > > to detonate. Plus taunts take 5 seconds to complete, so even if it were > the > > other way around it wouldn't be as effective as not taunting and just > > right-clicking. > > > > On Thu, May 21, 2009 at 9:05 PM, Donnie Newlove < > donnie.newl...@gmail.com>wrote: > > > >> Awesome, only one thing... > >> > >> * Demomen can now detonate their stickies while taunting > >> > >> That seems like a very, very, very bad thing to do. A demoman could > >> place stickies around a corner and run the sticky taunt over and over > >> again which is also very quiet while looking around the corner, > >> basically giving him a wallhack. Or is that the idea? > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds