Seconded notion, a faster recharge is needed now, maybe only when uncloaked
early?

On Tue, May 26, 2009 at 8:28 PM, Flubber <flub...@gmail.com> wrote:

> Exactly what i think, the DR is now completly useless since it was the only
> things that make it intersting, it's hard enough to cross enemy line.
>
> 2009/5/27 Donnie Newlove <donnie.newl...@gmail.com>
>
> > Confirmed, it was the DR. I think a slightly longer cloak and shorter
> > regen is now justified. I'm also not sure why that loud sound is
> > needed when decloaking it seems overkill. Put all this together and
> > you have a unlock about as useful as the sandvich and bonk.
> >
> > On Wed, May 27, 2009 at 2:08 AM, Brent Veal <naslund.fan...@gmail.com>
> > wrote:
> > > Yeah it's the Dead Ringer apparently
> > >
> > > On Tue, May 26, 2009 at 5:05 PM, FDL1 <fiercedeityli...@gmail.com>
> > wrote:
> > >
> > >> >The Cloak & Dagger now fully drains the cloak meter, even if the Spy
> > >> leaves cloak early
> > >>
> > >> Did they mean Dead Ringer?
> > >>
> > >> What does this even mean
> > >>
> > >> On Tue, May 26, 2009 at 7:58 PM, Robert Smieja <
> robertsmi...@gmail.com>
> > >> wrote:
> > >> > All good, but no word on the unlock system? Is this how it is
> supposed
> > to
> > >> > be? Or are the kinks still being fixed?
> > >> >
> > >> > On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen <
> > jas...@valvesoftware.com
> > >> >wrote:
> > >> >
> > >> >> A required update for Team Fortress 2 is now available.  Please run
> > >> >> hldsupdatetool to receive it.  The specific changes include:
> > >> >>
> > >> >> - The Ambassador now does full critical hits on headshots, instead
> of
> > >> mini
> > >> >> crits
> > >> >> - The Cloak & Dagger now fully drains the cloak meter, even if the
> > Spy
> > >> >> leaves cloak early
> > >> >> - Fixed Spy disguise menu not being visible in HUD minimal mode
> > >> >> - Server log improvements:
> > >> >>            - Added "player_extinguish" event for servers to log
> when
> > a
> > >> Pyro
> > >> >> extinguishes flame with the airburst
> > >> >>            - Fixed kill descriptions for Force-A-Nature & Sandman,
> so
> > >> >> server logs can distinguish them
> > >> >>            - Identified feign deaths in the events sent to server
> > logs
> > >> >> - Fixed server crash related to the Jarate
> > >> >>
> > >> >> Jason
> > >> >>
> > >> >> _______________________________________________
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> > >> >> please visit:
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> > >> >>
> > >> > _______________________________________________
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> > >> please visit:
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> > >> >
> > >>
> > >> _______________________________________________
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> > >>
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> > >
> >
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> >
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