I fired up an L4D server today, mostly to play with. The next thing I know,
wham, it's full of players. It didn't take 2 minutes for four people to jump
in and play. Not sure if I have good timing or just good location. I'm
actually getting this setup for my kids and I to use, as both of my
daughters want their own copy of L4D so we can play as a family (great
family time, eh? :-) )

I notice that cpu usage is pretty minimal. If I set it to just one core, it
uses up to 15% of the core (Phenom II, 2600MHz). I had ran it on an Athlon
Sempron 1600MHz (or so) it it maxed out the cpu regularly. So I'm guessing
that by HL1 standards it's seriously resource greedy, but by modern
standards it really doesn't use that much?

I'm guessing srcds is still single threaded, and I might as well set it to 
just one core?

I don't have a good feel for bandwidth usage, but it seems to be about 100k
down and 200k up with 4 players on the server. The upload is variable. That
is a good chunk for just 4 players, at least by standard DM standards.

I'm using hlsw to monitor it. Kinda fun to watch boomers and hunters pop in
and out of the game.

Any hardcore L4D server operators have any practical advice for running an
L4D server? I notice the logs get big fast and take up a bit of room. Is
there a way to enable minimal logging?

And what would you consider the minimal cpu to be for running one instance
of L4D? I have a couple of older socketA boxes with different flavors of
Athlons, and I thought of setting op one of them as a dedicated box if they
have enough horsepower.


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