I fired up an L4D server today, mostly to play with. The next thing I know, wham, it's full of players. It didn't take 2 minutes for four people to jump in and play. Not sure if I have good timing or just good location. I'm actually getting this setup for my kids and I to use, as both of my daughters want their own copy of L4D so we can play as a family (great family time, eh? :-) )
I notice that cpu usage is pretty minimal. If I set it to just one core, it uses up to 15% of the core (Phenom II, 2600MHz). I had ran it on an Athlon Sempron 1600MHz (or so) it it maxed out the cpu regularly. So I'm guessing that by HL1 standards it's seriously resource greedy, but by modern standards it really doesn't use that much? I'm guessing srcds is still single threaded, and I might as well set it to just one core? I don't have a good feel for bandwidth usage, but it seems to be about 100k down and 200k up with 4 players on the server. The upload is variable. That is a good chunk for just 4 players, at least by standard DM standards. I'm using hlsw to monitor it. Kinda fun to watch boomers and hunters pop in and out of the game. Any hardcore L4D server operators have any practical advice for running an L4D server? I notice the logs get big fast and take up a bit of room. Is there a way to enable minimal logging? And what would you consider the minimal cpu to be for running one instance of L4D? I have a couple of older socketA boxes with different flavors of Athlons, and I thought of setting op one of them as a dedicated box if they have enough horsepower. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds