No, it's not.
VAC never checks for textures/models/sounds modifications.

2009/6/19 Ook <ooksser...@zootal.com>

> That sounds too easy. I'm guessing it's not VAC detectable - does VAC
> validate the Valve wads?
>
> ----- Original Message -----
> From: "AnAkIn ." <anakin...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Sent: Friday, June 19, 2009 9:06 AM
> Subject: Re: [hlds] Wallhack or legitimate glitch?
>
>
> > Well, you can edit the .wad of one map with a hex editor and change the
> > textures names so the map can't find them. In OpenGL, you'll get pink
> > textures, and in D3D, you won't get any textures = wallhack.
> >
> > 2009/6/19 Ook <ooksser...@zootal.com>
> >
> >> So it sounds like the genreal consensus is that this could indeed be a
> >> legitimate glitch. I tend to favor that based on watching this player
> >> play,
> >> and talking with them. I've got players that rack up 80-0 scores real
> >> fast,
> >> and while they are suspicisous I've only seen one exhibiting knowledge
> of
> >> people behind solid walls. This particular case is different. The player
> >> is
> >> not rampaging through the server killing anything that moves, so I think
> >> I"ll give this kid the benefit of the doubt.
> >>
> >> ----- Original Message -----
> >> From: "Ook" <ooksser...@zootal.com>
> >> To: "Half-Life dedicated Win32 server mailing list"
> >> <hlds@list.valvesoftware.com>
> >> Sent: Thursday, June 18, 2009 4:06 PM
> >> Subject: [hlds] Wallhack or legitimate glitch?
> >>
> >>
> >> >I watched a player shoot people through a non-see through wall today.
> >> >When
> >> > questioned, he said:
> >> >
> >> > "i can see through evry thing from here, evry thing thats
> >> > camuflaged..."
> >> > "i can see through things that are transparent"
> >> > "or that are camuflaged"
> >> > "idk it must be a glitch in my PC"
> >> >
> >> > Can anyone think of a reason not to ban his sorry arse? Are there
> known
> >> > "glitches" that can actually do this? This is a VAC secured OP4
> server.
> >> >
> >> >
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> >>
> >>
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>
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