But we're not talking about TF2 here...:/ 2009/6/19 Michael Krasnow <mnk...@gmail.com>
> umm yea... if you check when starting up lets say a tf2 server it caches > the > crcs of the server files against the crcs of the client files > > On Fri, Jun 19, 2009 at 3:14 PM, <k...@kear.net> wrote: > > > Hex editing CAN change the CRC, but with a weak error-detection system > > like CRC it's not hard to avoid that if you know what you're doing. If > all > > you're trying to do is corrupt data then it's trivial at best. > > > > The complete lack of integrity verification in CRC is one of the reasons > I > > assumed VAC was using something like MD5 or SHA. > > Is it REALLY using CRC? o_0 > > > > > yea plus hex edditing does not change the CRC i believe which is what > VAC > > > checks > > > > > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . <anakin...@gmail.com> wrote: > > > > > >> No, it's not. > > >> VAC never checks for textures/models/sounds modifications. > > >> > > >> 2009/6/19 Ook <ooksser...@zootal.com> > > >> > > >> > That sounds too easy. I'm guessing it's not VAC detectable - does > VAC > > >> > validate the Valve wads? > > >> > > > >> > ----- Original Message ----- > > >> > From: "AnAkIn ." <anakin...@gmail.com> > > >> > To: "Half-Life dedicated Win32 server mailing list" > > >> > <hlds@list.valvesoftware.com> > > >> > Sent: Friday, June 19, 2009 9:06 AM > > >> > Subject: Re: [hlds] Wallhack or legitimate glitch? > > >> > > > >> > > > >> > > Well, you can edit the .wad of one map with a hex editor and > change > > >> the > > >> > > textures names so the map can't find them. In OpenGL, you'll get > > >> pink > > >> > > textures, and in D3D, you won't get any textures = wallhack. > > >> > > > > >> > > 2009/6/19 Ook <ooksser...@zootal.com> > > >> > > > > >> > >> So it sounds like the genreal consensus is that this could indeed > > >> be a > > >> > >> legitimate glitch. I tend to favor that based on watching this > > >> player > > >> > >> play, > > >> > >> and talking with them. I've got players that rack up 80-0 scores > > >> real > > >> > >> fast, > > >> > >> and while they are suspicisous I've only seen one exhibiting > > >> knowledge > > >> > of > > >> > >> people behind solid walls. This particular case is different. The > > >> player > > >> > >> is > > >> > >> not rampaging through the server killing anything that moves, so > I > > >> think > > >> > >> I"ll give this kid the benefit of the doubt. > > >> > >> > > >> > >> ----- Original Message ----- > > >> > >> From: "Ook" <ooksser...@zootal.com> > > >> > >> To: "Half-Life dedicated Win32 server mailing list" > > >> > >> <hlds@list.valvesoftware.com> > > >> > >> Sent: Thursday, June 18, 2009 4:06 PM > > >> > >> Subject: [hlds] Wallhack or legitimate glitch? > > >> > >> > > >> > >> > > >> > >> >I watched a player shoot people through a non-see through wall > > >> today. > > >> > >> >When > > >> > >> > questioned, he said: > > >> > >> > > > >> > >> > "i can see through evry thing from here, evry thing thats > > >> > >> > camuflaged..." > > >> > >> > "i can see through things that are transparent" > > >> > >> > "or that are camuflaged" > > >> > >> > "idk it must be a glitch in my PC" > > >> > >> > > > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are > there > > >> > known > > >> > >> > "glitches" that can actually do this? This is a VAC secured OP4 > > >> > server. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds