But we're not talking about TF2 here...:/

2009/6/19 Michael Krasnow <mnk...@gmail.com>

> umm yea... if you check when starting up lets say a tf2 server it caches
> the
> crcs of the server files against the crcs of the client files
>
> On Fri, Jun 19, 2009 at 3:14 PM, <k...@kear.net> wrote:
>
> > Hex editing CAN change the CRC, but with a weak error-detection system
> > like CRC it's not hard to avoid that if you know what you're doing. If
> all
> > you're trying to do is corrupt data then it's trivial at best.
> >
> > The complete lack of integrity verification in CRC is one of the reasons
> I
> > assumed VAC was using something like MD5 or SHA.
> > Is it REALLY using CRC? o_0
> >
> > > yea plus hex edditing does not change the CRC i believe which is what
> VAC
> > > checks
> > >
> > > On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . <anakin...@gmail.com> wrote:
> > >
> > >> No, it's not.
> > >> VAC never checks for textures/models/sounds modifications.
> > >>
> > >> 2009/6/19 Ook <ooksser...@zootal.com>
> > >>
> > >> > That sounds too easy. I'm guessing it's not VAC detectable - does
> VAC
> > >> > validate the Valve wads?
> > >> >
> > >> > ----- Original Message -----
> > >> > From: "AnAkIn ." <anakin...@gmail.com>
> > >> > To: "Half-Life dedicated Win32 server mailing list"
> > >> > <hlds@list.valvesoftware.com>
> > >> > Sent: Friday, June 19, 2009 9:06 AM
> > >> > Subject: Re: [hlds] Wallhack or legitimate glitch?
> > >> >
> > >> >
> > >> > > Well, you can edit the .wad of one map with a hex editor and
> change
> > >> the
> > >> > > textures names so the map can't find them. In OpenGL, you'll get
> > >> pink
> > >> > > textures, and in D3D, you won't get any textures = wallhack.
> > >> > >
> > >> > > 2009/6/19 Ook <ooksser...@zootal.com>
> > >> > >
> > >> > >> So it sounds like the genreal consensus is that this could indeed
> > >> be a
> > >> > >> legitimate glitch. I tend to favor that based on watching this
> > >> player
> > >> > >> play,
> > >> > >> and talking with them. I've got players that rack up 80-0 scores
> > >> real
> > >> > >> fast,
> > >> > >> and while they are suspicisous I've only seen one exhibiting
> > >> knowledge
> > >> > of
> > >> > >> people behind solid walls. This particular case is different. The
> > >> player
> > >> > >> is
> > >> > >> not rampaging through the server killing anything that moves, so
> I
> > >> think
> > >> > >> I"ll give this kid the benefit of the doubt.
> > >> > >>
> > >> > >> ----- Original Message -----
> > >> > >> From: "Ook" <ooksser...@zootal.com>
> > >> > >> To: "Half-Life dedicated Win32 server mailing list"
> > >> > >> <hlds@list.valvesoftware.com>
> > >> > >> Sent: Thursday, June 18, 2009 4:06 PM
> > >> > >> Subject: [hlds] Wallhack or legitimate glitch?
> > >> > >>
> > >> > >>
> > >> > >> >I watched a player shoot people through a non-see through wall
> > >> today.
> > >> > >> >When
> > >> > >> > questioned, he said:
> > >> > >> >
> > >> > >> > "i can see through evry thing from here, evry thing thats
> > >> > >> > camuflaged..."
> > >> > >> > "i can see through things that are transparent"
> > >> > >> > "or that are camuflaged"
> > >> > >> > "idk it must be a glitch in my PC"
> > >> > >> >
> > >> > >> > Can anyone think of a reason not to ban his sorry arse? Are
> there
> > >> > known
> > >> > >> > "glitches" that can actually do this? This is a VAC secured OP4
> > >> > server.
> >
> >
> >
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