Which problem are you referring to, the steam_appid.txt problem or
running two instances of a server off the same install? For running two
instances of a server off of the same install, that is standard Unreal
functionality and doesn't have anything to do with Steam, Source, (or
its mods). If you are talking about the steam_appid.txt problem I'm not
sure how Valve handle's that for their games. 

John Gibson
President
Tripwire Interactive LLC

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
Hartland
Sent: Monday, June 22, 2009 1:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Darkest Hour Server Update Released

There must be an easy solution to this otherwise valves own games which
are mods using the same exe wouldn't work.

    Regards
    Steve

----- Original Message ----- 
From: "John Gibson" <j...@tripwireinteractive.com>


> You should never run two servers out of the same dir on the same host
> anyway. It is like that in RO or any of its mods. Every server
instance
> of RO should be it's own install. Additionally having the
> steam_appid.txt is not our requirement, but rather a Steamworks
> requirement. We hope to work with Valve to come up with an alternate
> solution for this as the RO install is conflicting with the DH install
> of this file.  


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