How long does it take to crash? My TF2 is running hoodoo right now 32/32
players... no crashing yet.

On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich <david_ulbr...@hotmail.com
> wrote:

> Well still crashing on Hoodoo even WITHOUT Sourcemod.
>
> --------------------------------------------------
> From: "David J. Ulbrich" <david_ulbr...@hotmail.com>
> Sent: Monday, August 17, 2009 7:46 PM
> To: <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>;
> <hlds_annou...@list.valvesoftware.com>
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
>
> > Well I have crashed 3 times since the update so now I have renamed my
> > Sourcemod folder to see if that fixes the issue.
> >
> > --------------------------------------------------
> > From: "Jason Ruymen" <jas...@valvesoftware.com>
> > Sent: Monday, August 17, 2009 7:21 PM
> > To: <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>;
> > <hlds_annou...@list.valvesoftware.com>
> > Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed
> >
> >> The required updates for Team Fortress 2 and Day of Defeat: Source are
> >> now
> >> available.  Please run hldsupdatetool to receive them.  The specific
> >> changes include:
> >>
> >> Day of Defeat: Source
> >>   - Fixed an engine crash.
> >>
> >> Team Fortress 2
> >>   - Updated PL_Hoodoo.  Changes from community mapmaker Tim Johnson:
> >> -          "Added a balcony at 2-1 that I've rotated and cleaned up so
> >> it's a much better point, it attracts less sentry spam but is still
> >> holdable. 2-2 has a bit more breathing room and the one way route
> between
> >> BLU/RED spawn in stage 3 has gone and in its place some stairs up to the
> >> second level accessible from BLU's side."
> >>   - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for
> >> capturing the intelligence (0 to disable it)
> >>   - Added "tf_arena_first_blood" ConVar to toggle the first blood
> feature
> >> in Arena mode (0 to disable it)
> >>   - Added missing snowpuff particles for DX8 players
> >>   - Fixed rocket jumping
> >>   - Fixed sticky bomb attachment to props. They will now only ignore the
> >> saws in sawmill
> >>   - Fixed Scouts going into reference pose in double jumps.
> >>   - Fixed the Ubersaw not displaying team colors
> >>   - Fixed Spies disguised as RED Scouts not cloaking properly
> >>   - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF
> game
> >> mode
> >>
> >> Jason
> >>
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> >>
> >
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