How long does it take to crash? My TF2 is running hoodoo right now 32/32 players... no crashing yet.
On Mon, Aug 17, 2009 at 5:55 PM, David J. Ulbrich <david_ulbr...@hotmail.com > wrote: > Well still crashing on Hoodoo even WITHOUT Sourcemod. > > -------------------------------------------------- > From: "David J. Ulbrich" <david_ulbr...@hotmail.com> > Sent: Monday, August 17, 2009 7:46 PM > To: <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>; > <hlds_annou...@list.valvesoftware.com> > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed > > > Well I have crashed 3 times since the update so now I have renamed my > > Sourcemod folder to see if that fixes the issue. > > > > -------------------------------------------------- > > From: "Jason Ruymen" <jas...@valvesoftware.com> > > Sent: Monday, August 17, 2009 7:21 PM > > To: <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>; > > <hlds_annou...@list.valvesoftware.com> > > Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Relesed > > > >> The required updates for Team Fortress 2 and Day of Defeat: Source are > >> now > >> available. Please run hldsupdatetool to receive them. The specific > >> changes include: > >> > >> Day of Defeat: Source > >> - Fixed an engine crash. > >> > >> Team Fortress 2 > >> - Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson: > >> - "Added a balcony at 2-1 that I've rotated and cleaned up so > >> it's a much better point, it attracts less sentry spam but is still > >> holdable. 2-2 has a bit more breathing room and the one way route > between > >> BLU/RED spawn in stage 3 has gone and in its place some stairs up to the > >> second level accessible from BLU's side." > >> - Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for > >> capturing the intelligence (0 to disable it) > >> - Added "tf_arena_first_blood" ConVar to toggle the first blood > feature > >> in Arena mode (0 to disable it) > >> - Added missing snowpuff particles for DX8 players > >> - Fixed rocket jumping > >> - Fixed sticky bomb attachment to props. They will now only ignore the > >> saws in sawmill > >> - Fixed Scouts going into reference pose in double jumps. > >> - Fixed the Ubersaw not displaying team colors > >> - Fixed Spies disguised as RED Scouts not cloaking properly > >> - Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF > game > >> mode > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds