And yet... It takes the Blue team 15-20 seconds to make it to the cart on a Payload map. There's a reason for why the respawn time is the way it is.
On Sun, Sep 13, 2009 at 2:48 PM, Michael Krasnow <mnk...@mnkras.com> wrote: > well first of all most people dont like to wait 20 seconds to respawn... > > On Sun, Sep 13, 2009 at 2:40 PM, Mike O'Laughlen <molaugh...@gmail.com > >wrote: > > > Why is it that my Valve map quick list always directs me to idle servers > > and > > 32-player/fast-respawn drivel? Sadly, even the traditional server list > is > > composed 50% of 32-player server (with their >20 choke) and 25% fast > > respawn > > (breaking all payload maps). > > > > Where are all the vanilla servers on the East coast? I can't say it's > > Valve's fault. All of you take part in breaking a well-designed gaming > > experience. > > > > Some of you may reply "filter for a vanilla server." Sadly, the tags > > aren't > > truthful. !increased_maxplayers consists of false negatives. Lots of 32 > > players still remain in the server browser. > > > > I've looked at the Vanilla steam group ( > > http://steamcommunity.com/groups/VTU), > > but most of the servers are empty. Am I the only gamer that wants to > play > > the way the developers intended it to be played? > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds