On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald
<voo...@voogru.com> wrote:
> I have a stock server (no crits, no mods, other than 32 players) and its
> pretty much a ghost town.

How is 32 players and no crits a stock server?

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of TheGeekLord
> Sent: Sunday, September 13, 2009 3:20 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Make the Map Quick List 100% Vanilla
>
> Valves tag system is about as useful as a lead balloon. It should really
> be replaced with something better.
>
> In my opinion a game with a somewhat good filtering system is
> Wolfenstein: Enemy Territory (http://preview.tinyurl.com/qoupc2).
>
> -TheGeekLord
>
> Mike O'Laughlen wrote:
>> Why is it that my Valve map quick list always directs me to idle servers
> and
>> 32-player/fast-respawn drivel?  Sadly, even the traditional server list is
>> composed 50% of 32-player server (with their >20 choke) and 25% fast
> respawn
>> (breaking all payload maps).
>>
>> Where are all the vanilla servers on the East coast?  I can't say it's
>> Valve's fault.  All of you take part in breaking a well-designed gaming
>> experience.
>>
>> Some of you may reply "filter for a vanilla server."  Sadly, the tags
> aren't
>> truthful.  !increased_maxplayers consists of false negatives.  Lots of 32
>> players still remain in the server browser.
>>
>> I've looked at the Vanilla steam group
> (http://steamcommunity.com/groups/VTU),
>> but most of the servers are empty.  Am I the only gamer that wants to play
>> the way the developers intended it to be played?
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>
>
>
>
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