There are some third party admin tools and other things for the Unreal
engine and presumably Killing Floor. I really haven't messed with KF
much beyond simply setting it up and changing a few things.

To John/Tripwire: One thing I REALLY like about L4D (from a server op
standpoint) is the little in-game banner ad that is on the scoreboard. I
wish more games had something like this, it is way cooler than just a
bunch of spammy text chat ads. If you guys could add something similar
to that, even just like a little 300x50 px image we can upload/link to
in the web admin panel it would be amazing.

On that note, to Jason/Valve: The web admin panel that Unreal has to do
things like server configuration is elite. Please steal this idea.


On Thu, 2009-10-22 at 21:10 -0500, Steven Sumichrast wrote:
> Yeah, thanks for the info.
> 
> Also: congrats are in order I guess.  I put my new servers up this
> week, only 5 instances.  All five have been full constantly since
> being up though.  I just added three more on the VM and all of them
> filled up instantly.  Now if only I had something better in game to
> advertise my community than the MOTD which isn't visible because of
> the perk selections screen...
> 
> That's probably the biggest irk I've got with the game right now,
> John.  I enjoy hosting the servers, the game is fun.  But I really
> wish I had some way to get the community name into the players faces.
> If I'm going to host servers I'd like people to at least know who's
> hosting them.  Not a huge problem, but would be nice...
> 
> Thanks for the update!
> 
> On Thu, Oct 22, 2009 at 3:46 PM, msleeper <mslee...@ismsleeperwrong.com> 
> wrote:
> > Thanks for the info John.
> >
> >
> > On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote:
> >> A required update for Killing Floor has been released. All servers must
> >> update to remain compatible with the public build. This update includes the
> >> huge free "Level Up" content pack as well as many bug fixes. We are running
> >> a free weekend from now until Sunday, and could use extra servers if anyone
> >> wants to run some. Might be a good time for server hosting companies to put
> >> up some servers and get attention for their company (hint hint).
> >>
> >>
> >>
> >> Changelog.
> >>
> >>
> >>
> >> - Added an all new fireball projectile launching specimen called the Husk.
> >>
> >>
> >>
> >> - Added a new Perk called Demolitions.  This Perk's new weapons are the
> >>
> >> Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher.
> >>
> >>
> >>
> >> - Added new weapons for existing Perk:
> >>
> >>   Support: AA12 Automatic Shotgun
> >>
> >>   Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight)
> >>
> >>   Commando: SCAR Automatic Rifle
> >>
> >>   Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
> >>
> >>
> >>
> >> - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse
> >>
> >> Wave 1 first place finisher)
> >>
> >>
> >>
> >> - Extended Perk Level to 6 with Gold Perk Icons to signify to others
> >>
> >> that you are Level 6. New perk levels included enhanced abilities for each
> >> perk.
> >>
> >>
> >>
> >> - Added 22 new Achievements focused on the new Perk, Maps, and Weapons.
> >>
> >>
> >>
> >> - Completely redone User Interface with a more user friendly Trader Menu
> >>
> >> design.
> >>
> >>
> >>
> >> - Implemented new Headshot system that improves headshot detection in
> >> network
> >>
> >> games. Additionally this system fixes Insta-Kill Decap on Fleshpound when
> >>
> >> attacking up close, and fixes the headshot detection issues on the Scrake.
> >>
> >>
> >>
> >> - Improved Healing tool functionality. Healing tool will no longer give
> >>
> >> "false positives" where the healing animation plays but no actual healing
> >>
> >> occured. Healing should be easier to perform as well.
> >>
> >>
> >>
> >> - Added ability to Repair Body Armor at Trader, with the additional
> >>
> >> ability to partially repair the armor when low on money.
> >>
> >>
> >>
> >> - Improved Collision Detection on players. Should allow you to shoot
> >>
> >> Zeds near other players where the old cylinder collision would not.
> >>
> >>
> >>
> >> - Tweaked Clot attack animations.
> >>
> >>
> >>
> >> - Fixed not being able to properly select your Perk in the Lobby Menu
> >>
> >> when you join a game during Trader Time.
> >>
> >>
> >>
> >> - Fixed 3rd Person Nade throwing animations not working online.
> >>
> >>
> >>
> >> - Fixed issues with the UPnP system implemented in version 1007. The
> >>
> >> UPNP system should now properly handle opening ports on many more
> >>
> >> routers. UPNP system is now asychronous so will no longer make the
> >>
> >> game appear to hitch if the UPNP system is active. Including a new
> >>
> >> INI setting for disabling UPnP support.
> >>
> >>
> >>
> >> - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm,
> >>
> >> KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon).
> >>
> >>
> >>
> >> John Gibson
> >>
> >> President
> >>
> >> Tripwire Interactive LLC
> >>
> >> www.tripwireinteractive.com
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >
> >
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