There are some third party admin tools and other things for the Unreal engine and presumably Killing Floor. I really haven't messed with KF much beyond simply setting it up and changing a few things.
To John/Tripwire: One thing I REALLY like about L4D (from a server op standpoint) is the little in-game banner ad that is on the scoreboard. I wish more games had something like this, it is way cooler than just a bunch of spammy text chat ads. If you guys could add something similar to that, even just like a little 300x50 px image we can upload/link to in the web admin panel it would be amazing. On that note, to Jason/Valve: The web admin panel that Unreal has to do things like server configuration is elite. Please steal this idea. On Thu, 2009-10-22 at 21:10 -0500, Steven Sumichrast wrote: > Yeah, thanks for the info. > > Also: congrats are in order I guess. I put my new servers up this > week, only 5 instances. All five have been full constantly since > being up though. I just added three more on the VM and all of them > filled up instantly. Now if only I had something better in game to > advertise my community than the MOTD which isn't visible because of > the perk selections screen... > > That's probably the biggest irk I've got with the game right now, > John. I enjoy hosting the servers, the game is fun. But I really > wish I had some way to get the community name into the players faces. > If I'm going to host servers I'd like people to at least know who's > hosting them. Not a huge problem, but would be nice... > > Thanks for the update! > > On Thu, Oct 22, 2009 at 3:46 PM, msleeper <mslee...@ismsleeperwrong.com> > wrote: > > Thanks for the info John. > > > > > > On Thu, 2009-10-22 at 16:43 -0400, John Gibson wrote: > >> A required update for Killing Floor has been released. All servers must > >> update to remain compatible with the public build. This update includes the > >> huge free "Level Up" content pack as well as many bug fixes. We are running > >> a free weekend from now until Sunday, and could use extra servers if anyone > >> wants to run some. Might be a good time for server hosting companies to put > >> up some servers and get attention for their company (hint hint). > >> > >> > >> > >> Changelog. > >> > >> > >> > >> - Added an all new fireball projectile launching specimen called the Husk. > >> > >> > >> > >> - Added a new Perk called Demolitions. This Perk's new weapons are the > >> > >> Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher. > >> > >> > >> > >> - Added new weapons for existing Perk: > >> > >> Support: AA12 Automatic Shotgun > >> > >> Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Laser Sight) > >> > >> Commando: SCAR Automatic Rifle > >> > >> Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart) > >> > >> > >> > >> - Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse > >> > >> Wave 1 first place finisher) > >> > >> > >> > >> - Extended Perk Level to 6 with Gold Perk Icons to signify to others > >> > >> that you are Level 6. New perk levels included enhanced abilities for each > >> perk. > >> > >> > >> > >> - Added 22 new Achievements focused on the new Perk, Maps, and Weapons. > >> > >> > >> > >> - Completely redone User Interface with a more user friendly Trader Menu > >> > >> design. > >> > >> > >> > >> - Implemented new Headshot system that improves headshot detection in > >> network > >> > >> games. Additionally this system fixes Insta-Kill Decap on Fleshpound when > >> > >> attacking up close, and fixes the headshot detection issues on the Scrake. > >> > >> > >> > >> - Improved Healing tool functionality. Healing tool will no longer give > >> > >> "false positives" where the healing animation plays but no actual healing > >> > >> occured. Healing should be easier to perform as well. > >> > >> > >> > >> - Added ability to Repair Body Armor at Trader, with the additional > >> > >> ability to partially repair the armor when low on money. > >> > >> > >> > >> - Improved Collision Detection on players. Should allow you to shoot > >> > >> Zeds near other players where the old cylinder collision would not. > >> > >> > >> > >> - Tweaked Clot attack animations. > >> > >> > >> > >> - Fixed not being able to properly select your Perk in the Lobby Menu > >> > >> when you join a game during Trader Time. > >> > >> > >> > >> - Fixed 3rd Person Nade throwing animations not working online. > >> > >> > >> > >> - Fixed issues with the UPnP system implemented in version 1007. The > >> > >> UPNP system should now properly handle opening ports on many more > >> > >> routers. UPNP system is now asychronous so will no longer make the > >> > >> game appear to hitch if the UPNP system is active. Including a new > >> > >> INI setting for disabling UPnP support. > >> > >> > >> > >> - Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, > >> > >> KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon). > >> > >> > >> > >> John Gibson > >> > >> President > >> > >> Tripwire Interactive LLC > >> > >> www.tripwireinteractive.com > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds