I think the Linux stuff means we no longer have to symlink the steam
binary for autoupdate to work...  we used to have to do cd .. in our
srcds_run to make auto update work.  Now they're searching .. for us.
Could it be that autoupdate finally works?!

On Mon, Nov 2, 2009 at 7:46 PM, Matthew Gottlieb
<matthew.j.gottl...@gmail.com> wrote:
> hldsupdatetool?
> We windows people don't use the steam client.
>
> On Mon, Nov 2, 2009 at 7:28 PM,  <gamead...@127001.org> wrote:
>> There's always been a command-line steam client for Linux, how do you think
>> we update our servers? :P
>>
>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
>>> boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
>>> Sent: 03 November 2009 01:22
>>> To: Half-Life dedicated Win32 server mailing list
>>> Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
>>> server mailing list
>>> Subject: Re: [hlds] Team Fortress 2 Update Available
>>>
>>> I'm confused... does steam now work with Linux?
>>>
>>> On Mon, Nov 2, 2009 at 7:09 PM, Jason Ruymen <jas...@valvesoftware.com>
>>> wrote:
>>> > A required update for Team Fortress 2 is now available.  Please run
>>> hldsupdatetool to receive it.  The specific issues include:
>>> >
>>> > - Fixed client-side perf problem after changing levels on
>>> Koth_Harvest_Event.
>>> >
>>> > Linux:
>>> > - Add warning if +map is not specified on the command line
>>> > - Steam is located by searching .., . and $PATH
>>> > - Added -steambin option to specify location steam, overrides search
>>> > - Added -steamverify option to add -verify_all when updating with
>>> steam
>>> >
>>> > Jason
>>> >
>>> >
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>>> >
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>>
>>
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