Yes they work.

On Thu, Dec 17, 2009 at 9:14 PM, Shizzle Nizzle <infl...@gmail.com> wrote:

> do your 4 windows servers work? mine dont :(
>
> On Thu, Dec 17, 2009 at 8:09 PM, 1nsane <1nsane...@gmail.com> wrote:
>
> > I did for 4 Windows servers. Still have 4 linux servers attempting to
> > update
> > in Chicago area.
> >
> > On Thu, Dec 17, 2009 at 9:05 PM, Shizzle Nizzle <infl...@gmail.com>
> wrote:
> >
> > > anyone complete the update successfully for windows servers? mine no
> > longer
> > > even boots up. even with addons folder disabled. tried it on 3 windows
> > > servers so far.
> > >
> > > On Thu, Dec 17, 2009 at 7:46 PM, Michael Krasnow <mnk...@gmail.com>
> > wrote:
> > >
> > > > The steam servers are always busy -.- i live in NYC and i had to set
> my
> > > > download location to china for it to  start downloading -.-
> > > >
> > > > On Thu, Dec 17, 2009 at 8:35 PM, Scott <scottish2c...@gmail.com>
> > wrote:
> > > >
> > > > > yay i can now go to bed!
> > > > >
> > > > > On Thu, Dec 17, 2009 at 5:32 PM, KrAzYeTy <krazy...@gmail.com>
> > wrote:
> > > > >
> > > > > > OMG YES!
> > > > > >
> > > > > > Thanks for making my day Valve!
> > > > > >
> > > > > > <3
> > > > > >
> > > > > > On Thu, Dec 17, 2009 at 5:28 PM, Jason Ruymen <
> > > > jas...@valvesoftware.com
> > > > > > >wrote:
> > > > > >
> > > > > > > A required update for Team Fortress 2 is now available.  Please
> > run
> > > > > > > hldsupdatetool to receive the update.  The specific changes
> > > include:
> > > > > > >
> > > > > > > New Content
> > > > > > >  - Added new control point map Gorge
> > > > > > >  - Added new capture the flag map Double Cross
> > > > > > >  - Added item crafting
> > > > > > >  - Added work-in-progress TF Bots for beta testing in KOTH maps
> > > (blog
> > > > > > post
> > > > > > > coming with more info)
> > > > > > >  - Added headshot death animations
> > > > > > >  - Added more backstab animations
> > > > > > >
> > > > > > > Soldier
> > > > > > >  - Added 35 new Soldier achievements
> > > > > > >  - Added 4 new Soldier items
> > > > > > >  - Added new Soldier Domination lines
> > > > > > >
> > > > > > > Demoman
> > > > > > >  - Added 35 new Demoman achievements
> > > > > > >  - Added 3 new Demoman items
> > > > > > >  - Added new Demoman Domination lines
> > > > > > >
> > > > > > > Spy
> > > > > > >  - Now pretends to be carrying the weapons & wearables of the
> > > target
> > > > > he's
> > > > > > > disguised as
> > > > > > >  - Moved the Spy's camera-beard to the Misc loadout slot so he
> > can
> > > > > equip
> > > > > > it
> > > > > > > with a hat
> > > > > > >
> > > > > > > Scout
> > > > > > >  - The Sandman now only stuns on a max range hit (when you hear
> > the
> > > > > > > cheering)
> > > > > > >  - All shorter hits now force the enemy into the thirdperson
> > > fleeing
> > > > > > state
> > > > > > > (also removed the damage reduction on them)
> > > > > > >
> > > > > > > Minor changes
> > > > > > > - Added new options to the Multiplayer->Advanced dialog:
> > > > > > >        - Combat text, which displays damage amounts you do to
> > > > enemies.
> > > > > > >        - Medic auto caller, which automatically shows you
> nearby
> > > > > friends
> > > > > > at
> > > > > > > low health.
> > > > > > >        - Heal target marker, which better highlights the target
> > > your
> > > > > > > medigun is locked onto.
> > > > > > >        - Alternative Spy disguise menu, which lets you choose
> > > > disguises
> > > > > > > using just the 1-3 keys.
> > > > > > >  - Fixed being able to affect friendly pipes with airblast
> (they
> > > > would
> > > > > > > unstick)
> > > > > > >  - Added recharge sound to abilities with a recharge bar
> > > > > > >  - Fixed attachable wearables not staying on ragdolls
> > > > > > >  - Players no longer see the wearables that are a part of a
> > > friendly
> > > > > > spy's
> > > > > > > disguise, fixing various graphical glitches
> > > > > > >  - Added jiggle bones for Pyro's chicken hat
> > > > > > >  - Added 2 new game startup songs
> > > > > > >
> > > > > > > Community Mapmaker requests:
> > > > > > >  - Implemented InputSetSetupTime() for team_round_timer (was in
> > the
> > > > > .fgd
> > > > > > > but never implemented)
> > > > > > >  - Added "SetDispenserLevel" input to cart dispenser (1, 2, or
> 3)
> > > > > > >
> > > > > > > Jason
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
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> > > > > > >
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> > > > > > please visit:
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> > > > > >
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> > archives,
> > > > > please visit:
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> > > > >
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> > > >
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