Yes this is a known issue.  After playing CP_Glacier clients need to restart
the game to fix the pyro's sprites.

On Sun, Nov 15, 2009 at 4:14 AM, Tony Paloma <drunkenf...@hotmail.com>wrote:

> From what I've heard it happens after maps with certain (any, maybe?)
> custom
> particle effects.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
> Sent: Saturday, November 14, 2009 10:42 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] Texture Issue / Question
>
> So, it's been awhile since I've posted to the HLDS list, but I've had an
> issue for the last month or more and finally gotten to the point where
> something needs to be done. I've roughly gone through the previous posts
> looking for a similar situation and to my shock I was unable to find one.
> Anyway.. I can play 2fort all day long, but on any other maps I get some
> texture glitch where fire is flat squares and air movement from the air
> blast or double jumping looks like 3 gray lines that fade out. Anyway.. I'd
> be shocked if nobody else has seen it. It seems like it's statistically a
> very widespread issue. At least 10 people I've talked to all experience it
> on a continual basis. This started after a major TF2 update about 2 months
> ago, and nothing I've done has seemed to solve the problem. I tried
> upgrading my drivers per someone's recommendation but as expected drivers
> don't have anything to do with the issue so it didn't solve the problem.
>
> Just wondering if anyone knows how to fix it.
>
> Here's an example of what I'm talking about.
>
> http://s1.postimage.org/1bewS0-b05585195501dfc6c0f5cd68ace5ee7b.jpg
> http://www.postimage.org/image.php?v=gx1bewS0
>
> Thanks for the help.
>
> -Matt
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