cl_interp is kinda obsolete now that valve added that cl_interp_ratio stuff.
Yes, 0.1 was the default days back when they didn't had the ratio
thing - cl_interp now automatically changes based on the interp
ratios... messing with them won't get you anywhere, too many people
still think it gives you a better hit registry...

2010/1/9 Adam Spurgin <adam.spur...@gmail.com>:
> isn't that the default value?
>
>
> ics wrote:
>> The 100 he is talking about propably is the one listed on the screen as
>> shown with net_graph 1. 100ms aka 0.1 interp.
>>
>> -ics
>>
>> AnAkIn . kirjoitti:
>>
>>> 100? wtf?
>>>
>>> Read this
>>>
>>> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>>>
>>> 2010/1/9 Joel R. <joelru...@gmail.com>
>>>
>>>
>>>
>>>> cl_interp is the amount of latency the client lags the models they see in
>>>> their screen.  This is necessary to smooth the position updates client
>>>> receives from server.  Changing it will cause no hit performance at all.
>>>> The server will automatically compensate for this lag based on the players
>>>> cl_interp value.  Lowering or raising it will not give you better results.
>>>> The complaints about hit registry is because the server and client will
>>>> always have different results, because numbers can go into infinite
>>>> (example: pi) and we can only network a number the size of -2,147,483,648
>>>> to
>>>> +2,147,483,648.  So you see the predicament.
>>>>
>>>>
>>>> On Fri, Jan 8, 2010 at 10:13 PM, Alec Sanger <eclyp...@hotmail.com> wrote:
>>>>
>>>>
>>>>
>>>>> So I've got a client saying that he wants to set his cl_interp to
>>>>>
>>>>>
>>>> something
>>>>
>>>>
>>>>> lower than 100, but the servers prevent him from changing it. I'll be
>>>>> honest, I don't know a damn thing about this interp crap. So my questions
>>>>> are:
>>>>>
>>>>> Will reducing the client interp cause a hit in performance? What are the
>>>>> side-effects?
>>>>> How the hell did I limit it to 100?
>>>>> Do you limit your interp? What's yours at?
>>>>>
>>>>> This is for TF2, btw.
>>>>>
>>>>> Thank you,
>>>>> Alec Sanger
>>>>>
>>>>>
>>>>>
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