A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Additions:
- Various improvements to Spy disguise and feign death:
      - Disguise weapons copying weapons with special animation requirements 
(Sword, FaN) now look correct.
      - Spies now play the appropriate death cry on feign death based on the 
corpse that appears.
      - Feigning death can now play custom death animations like a normal death 
(head loss, sniper shot, backstab, etc).
      - Feigning death due to explosive damage now has a chance to gib, like a 
normal death.
      - Corpses from a feign death now use the correct wearable behavior (hats 
stay on, or fall off as they should)
      - The weapons dropped by feign death corpses now have appropriate physics 
and collision for their type.
      - Combat text for damage done to Spies that feign death will now show the 
un-modified damage amount.
      - Fixed Spies that feign death while disguised as enemy spies dropping 
fake ragdolls wearing a mask.
      - Fixed a couple of physics issues on ragdolls created by feign death.
- Added convars to further customize the "play a hit sound whenever you injure 
an enemy" option:
      - "tf_dingaling_volume". Sets the volume of the hit sound.
      - "tf_dingaling_pitchmindmg". Sets the desired pitch of the hit sound 
when a minor damage hit is done.
      - "tf_dingaling_pitchmaxdmg". Sets the desired pitch of the hit sound 
when a major damage hit is done.
      - "tf_dingaling_wav_override". Specifies an optional custom wav hit 
sound. If unspecified, the default ding sound is used.
- Added Medic Ubersaw kill taunt.
- Added backstab death animations for Scout, Spy, Medic, Demo, Engineer, and 
Pyro. All death animations have a 25% chance to play.
- Updated various localization strings.

Changes:
- Removed the clamps on the "viewmodel_fov" convar.
- Added "viewmodel_fov_demo", a convar that controls viewmodel fov during demo 
playback.
- Force-a-Nature will now correctly knock back players on the ground.
- Increased minimum damage required for the Force-a-Nature to cause a knockback 
from 30 to 40.
- Changed the Direct Hit to only minicrit enemies that have been launched into 
the air by an explosion.
- Increased the rate of the Soldier's Rage generation by 40%.
- Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 
10.
- Reduced the explosive damage resistance on the Chargin' Targe to 50%.

Fixes:
- Fixed the Scout's legs twisting out of shape during a double jump.
- Fixed player models popping up and then down when they duck during a jump.
- Fixed Sniper rifle not penetrating friendlies.
- Fixed Bonk! Atomic Punch phase effect.
- Fixed rockets not being removed if they explode in func_nogrenades zones
- Fixed the Sandman being able to bat balls through doors.
- Fixed the Gunboats absorbing damage from the Soldier's grenade kill taunt.
- Fixed the naming of non-unique quality unique items (Community Kritzkriegs, 
etc)
- Minor fixes to the crafting UI:
      - Changed the item layout in the crafting panel to better fit the 
backpack panel:
            - Each 1 of the 4 crafting pages now shows half of 1 of the 2 
backpack pages.
      - Fixed the crafting panel next/prev page buttons being hard to use while 
dragging.
      - Fixed the "equipped" label in the item panels stealing the mouse focus 
from the item panel itself.

Updated Novint Falcon settings (no effect on non-Falcon players)
      - Recoil/Reload force added for the Direct Hit rocket launcher
      - Recoil/Reload force added for the Scottish Resistance sticky bomb 
launcher
      - More defined flesh hit force added for the Equalizer pick axe
      - More defined flesh hit/world hit force added for the Eyelander sword
      - Added swing forces for Eyelander sword
      - Added appropriate trumpet forces for Blu Buff Banner
      - Added appropriate trumpet forces for Red Buff Banner
      - Shotgun reload for Heavy & Pyro changed to feel more appropriate now
      - Changed Huntsman pullback force so that it goes in the right direction 
(was still pulling as if the Huntsman was on the left hand side of the screen, 
which was default until a later update).

Jason

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