im saying even if the binaries are separated people will still use gcfscape
to modify them

On Tue, Mar 30, 2010 at 9:12 PM, mfan <michael.fan...@gmail.com> wrote:

> what....
>
> Michael Krasnow wrote:
> > What about GCFscape thats how people install SM and others on their
> listen
> > servers, thats like the only thing valve uses, is GCF
> >
> > On Tue, Mar 30, 2010 at 8:31 PM, Arg! <chillic...@gmail.com> wrote:
> >
> >
> >> Im certainly no expert on how the libraries are being used here, but
> >> shouldnt the code explicitly state that certain cvars are to only come
> from
> >> the replicated source, eg the game server? Sure there might be ways
> around
> >> this with injection as mentioned but shouldnt the listen server (to
> cover
> >> the lan side) be using a seperate copy of the engine binaries which are
> >> affected here so when plugins are run in that context, they do not
> override
> >> the cvars being replicated from the actual gameserver the client is
> >> connected to?
> >>
> >> I was under the impression this problem existed because the client was
> >> sharing binaries with another server running on the local machine, so
> >> seperating the binaries being used would fix this surely.
> >>
> >> On Wed, Mar 31, 2010 at 10:12 AM, Tony Paloma <drunkenf...@hotmail.com
> >>
> >>> wrote:
> >>>
> >>> Also, I don't think that removing the plugin functionality is going to
> >>>
> >> fix
> >>
> >>> anything. There are other ways to inject a DLL into a running process.
> >>>
> >> What
> >>
> >>> really needs to happen is for VAC to be updated to detect the cheater
> >>> plugins.
> >>>
> >>> -----Original Message-----
> >>> From: hlds-boun...@list.valvesoftware.com
> >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Craig H
> >>> Sent: Tuesday, March 30, 2010 3:35 PM
> >>> To: Half-Life dedicated Win32 server mailing list
> >>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> >>>
> >>> Sadly this would remove the ability for people to run a server with
> >>>
> >> plugins
> >>
> >>> through their client. I've done this in the past to host a LAN game
> using
> >>>
> >> a
> >>
> >>> few plugins to play some of the gametypes people have created. While I
> >>> agree
> >>> something must be done, I don't really want to see that functionality
> >>>
> >> going
> >>
> >>> away.
> >>>
> >>> On Tue, Mar 30, 2010 at 3:55 AM, ics <i...@ics-base.net> wrote:
> >>>
> >>>
> >>>> Clients should never need any addons loaded. They can do just fine
> >>>> without them too. Having any plugins installed on client can do huge
> >>>> damage to servers so ability to run those on clients should be
> blocked.
> >>>> Players game shouldnt even start if there are something within addons
> >>>> folder on the pc or something else. Something that cannot be bypassed
> >>>> within 1 second. If clients need plugins, they should be separate from
> >>>> addons, like client-addons in which they could be used and not at all
> >>>>
> >> on
> >>
> >>>> a server.
> >>>>
> >>>> The current way is ridiculous that a CLIENT can have same plugin as
> >>>> SERVER and have free wallhack among other things. I seriously hope
> they
> >>>> are working for a fix for this and for the several other exploits that
> >>>> currently exist within the older CSS engine and the newer ones too.
> >>>>
> >>>> -ics
> >>>>
> >>>> 28.3.2010 22:50, Charles Mabbott kirjoitti:
> >>>>
> >>>>> In a general sense, there are a couple of client side plug-ins that
> >>>>>
> >> do
> >>
> >>> in
> >>>
> >>>>> fact serve a valid purpose, POV-Recorder, the ESEA Client plug-in and
> >>>>>
> >> a
> >>
> >>>>> couple of others. At this point I am definitely for simply locking
> >>>>>
> >> out
> >>
> >>>>> plug-ins on the client side, but I would rather not lose some of the
> >>>>> functionality these have.
> >>>>>
> >>>>> And on another note, the client plugin to intercept CVAR responses to
> >>>>>
> >>> the
> >>>
> >>>>> server has existed for quite a while now.
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: hlds-boun...@list.valvesoftware.com
> >>>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic
> >>>>>
> >>>> Marciano
> >>>>
> >>>>> Sent: Sunday, March 28, 2010 11:14 AM
> >>>>> To: hlds@list.valvesoftware.com
> >>>>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> >>>>>
> >>>>>
> >>>>> it takes someone to fall to their death before they put safety rails.
> >>>>>
> >>>>>
> >>>>>
> >>>>>> From: saul.renni...@gmail.com
> >>>>>> Date: Sun, 28 Mar 2010 14:56:39 +0100
> >>>>>> To: hlds@list.valvesoftware.com
> >>>>>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> >>>>>>
> >>>>>> How about just allowing plugins for dedicated servers?
> >>>>>>
> >>>>>> Just as a heads up, I'm gonna try to make a client plugin which
> >>>>>>
> >> hooks
> >>
> >>>>>> SVC_GetCvarValue, and just always responds with the default CVar
> >>>>>>
> >>> value.
> >>>
> >>>>> This
> >>>>>
> >>>>>
> >>>>>> renders any server-side cheat detection (like KAC) completely
> >>>>>>
> >> useless.
> >>
> >>>>>> Hopefully releasing it as a POC will force VALVe to do something
> >>>>>>
> >> (why
> >>
> >>>> does
> >>>>
> >>>>>> it always have to come to this?)
> >>>>>>
> >>>>>> Thanks,
> >>>>>> - Saul.
> >>>>>>
> >>>>>>
> >>>>>> On 28 March 2010 14:49, AnAkIn .<anakin...@gmail.com>  wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> I don't think that's a good idea. Someone will just code a client
> >>>>>>>
> >>> side
> >>>
> >>>>>>> plugin to report false informations to the server.
> >>>>>>>
> >>>>>>> 2010/3/28 Keeper<hl2li...@afksoftware.com>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> I have e-mailed somebody at valve, and simply asked them if the
> >>>>>>>>
> >>> server
> >>>
> >>>>>>>> operators can see a list of plugins on the client ( like
> >>>>>>>>
> >>> plugin_print
> >>>
> >>>>> ).
> >>>>>
> >>>>>
> >>>>>>>> This would give the operator the ability to kick if plugins are
> >>>>>>>>
> >>> loaded
> >>>
> >>>>> on
> >>>>>
> >>>>>
> >>>>>>>> the client.  But I think also looking at the GameBin will allow
> >>>>>>>>
> >> the
> >>
> >>>>>>> server
> >>>>>>>
> >>>>>>>
> >>>>>>>> to see if they are loading anything outside of the standard VSP
> >>>>>>>>
> >>>>>>>>
> >>>>>>> interface.
> >>>>>>>
> >>>>>>>
> >>>>>>>> I don't think stopping it will be completely possible on the
> >>>>>>>>
> >> client,
> >>
> >>>>> but
> >>>>>
> >>>>>
> >>>>>>>> giving the server operator the choice would be a nice thing.
> >>>>>>>>
> >>>>>>>> But they did respond that they are working on it.
> >>>>>>>>
> >>>>>>>> Keeper
> >>>>>>>>
> >>>>>>>> -----Original Message-----
> >>>>>>>> From: Kyle Sanderson [mailto:kyle.l...@gmail.com]
> >>>>>>>> Sent: Saturday, March 27, 2010 8:33 PM
> >>>>>>>> To: Half-Life dedicated Linux server mailing list; Half-Life
> >>>>>>>>
> >>> dedicated
> >>>
> >>>>>>>> Win32
> >>>>>>>> server mailing list
> >>>>>>>> Subject: [hlds] Plugin Loading on clients, enough is enough.
> >>>>>>>>
> >>>>>>>> Since forever, players have been able to load plugins on their
> >>>>>>>>
> >>> clients
> >>>
> >>>>>>>> letting them get around cheat sensitive variables such as
> >>>>>>>>
> >> sv_cheats,
> >>
> >>>>>>>>   allowing them to use r_drawothermodels, mat_wireframe, etc. We
> >>>>>>>>
> >> as
> >>
> >>>>> server
> >>>>>
> >>>>>
> >>>>>>>> admins have had the option to install various anti cheat addons
> >>>>>>>>
> >>> (Kigen
> >>>
> >>>>>>> Anti
> >>>>>>>
> >>>>>>>
> >>>>>>>> Cheat, VBAC, and than some rather lame ones for EventScripts) in
> >>>>>>>>
> >>> order
> >>>
> >>>>> to
> >>>>>
> >>>>>
> >>>>>>>> get around these quite severe downfalls in the engine. However
> >>>>>>>>
> >> now,
> >>
> >>>>> there
> >>>>>
> >>>>>
> >>>>>>>> is
> >>>>>>>> a LUA scripting interface<http://www.3rdera.com/>  that has been
> >>>>>>>>
> >>>>>>>>
> >>>>>>> written,
> >>>>>>>
> >>>>>>>
> >>>>>>>> and is now fully supporting engine exploits in order to cause
> >>>>>>>>
> >>> trouble
> >>>
> >>>>> for
> >>>>>
> >>>>>
> >>>>>>>> server admins and for other players. No one can justify it's use,
> >>>>>>>>
> >>>>>>>>
> >>>>> every
> >>>>>
> >>>>>
> >>>>>>>> single script written has been made to get around server settings
> >>>>>>>>
> >>> and
> >>>
> >>>>>>>> protections put in place to keep order, and to keep the game
> >>>>>>>>
> >>> fluently
> >>>
> >>>>>>>> moving
> >>>>>>>> along. Right now, players cannot be VAC banned for using this,
> >>>>>>>>
> >> it's
> >>
> >>>>> also
> >>>>>
> >>>>>
> >>>>>>>> going against every single reason why VAC was created. Instead of
> >>>>>>>>
> >>>>>>>>
> >>>>>>> battling
> >>>>>>>
> >>>>>>>
> >>>>>>>> these antics with these scripters, I'm begging you Valve to please
> >>>>>>>>
> >>>>>>>>
> >>>>> remove
> >>>>>
> >>>>>
> >>>>>>>> this function from clients as there's absolutely no reason for
> >>>>>>>>
> >> them
> >>
> >>> to
> >>>
> >>>>>>> have
> >>>>>>>
> >>>>>>>
> >>>>>>>> it. I've sent two emails to a couple employees which were left
> >>>>>>>>
> >>>>>>>>
> >>>>>>> unanswered,
> >>>>>>>
> >>>>>>>
> >>>>>>>> I
> >>>>>>>> know others have done the same.
> >>>>>>>>
> >>>>>>>> Here's a forum full of countless exploits:
> >>>>>>>> http://www.3rdera.com/forum/viewforum.php?f=5
> >>>>>>>>
> >>>>>>>> If you don't want to read the wall of text explaining why players
> >>>>>>>>
> >>>>>>>>
> >>>>> should
> >>>>>
> >>>>>
> >>>>>>>> not
> >>>>>>>> be allowed to load plugins, I'm sure your common sense on the
> >>>>>>>>
> >> issue
> >>
> >>>>> will
> >>>>>
> >>>>>
> >>>>>>> be
> >>>>>>>
> >>>>>>>
> >>>>>>>> more than sufficient to respond.
> >>>>>>>> Kyle Sanderson.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>>
> >>> archives,
> >>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>
> >>> archives,
> >>>
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >> archives,
> >>
> >>>>> please visit:
> >>>>>
> >>>>>
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>
> >>>>> _________________________________________________________________
> >>>>> Looking for a new home? With all the latest places, searching has
> >>>>>
> >> never
> >>
> >>>> been
> >>>>
> >>>>> easier.
> >>>>> http://clk.atdmt.com/NMN/go/157631292/direct/01/
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>>> please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>
> >> archives,
> >>
> >>>> please visit:
> >>>>
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
> _______________________________________________
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> please visit:
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