make it a cvar? don't just outright ban it sv_allowplugins 0 AnAkIn . wrote: > So you want to make VAC ban for Sourcemod? Nice one :) > BTW There is a tutorial on how to make your own client side cheat plugin on > some site, so a lot of people will have their own plugin which will be > private, so a lot of people wouldn't be banned. > > Just disallow the client side plugins, I doubt much people care about having > plugins on their LAN servers (I doubt much people even use LAN servers). > > 2010/3/31 Matt Hoffman <lord.matt.hoff...@gmail.com> > > >> The same way taking the entire 225 person company to Hawaii is profitable. >> :P >> >> On Tue, Mar 30, 2010 at 6:44 PM, Steven Crothers >> <steven.croth...@gmail.com>wrote: >> >> >>> I'm sure Valve will fix it immediately... once you show them how fixing >>> >> the >> >>> HLDS is profitable and worth the man-hours at $50-$60/man-hour. >>> >>> $0.02 >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael >>> >> Krasnow >> >>> Sent: Tuesday, March 30, 2010 9:31 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough. >>> >>> doesn't VAC check the memory? but +1 to the option for server admins, but >>> somehow someone would find a way to change that or spoof it, idk, its >>> >> weird >> >>> On Tue, Mar 30, 2010 at 9:26 PM, Keeper <hl2li...@afksoftware.com> >>> >> wrote: >> >>>> Once code is loaded into memory, it's open game. It doesn't matter >>>> >> what >> >>>> the >>>> server/client relationship is. If I have a binary/application that >>>> >> hunts >> >>>> for that code in memory, then I can change any value I want. >>>> >>>> I have written some code in my plugin that locks down certain values >>>> >> that >> >>> I >>> >>>> know people are using to alter game play, but to figure out all of the >>>> holes >>>> people are trying to exploit would be fruitless. Then you have 5 >>>> >>> different >>> >>>> games ( well L4D and L4D2 are pretty close so maybe 4 ), there's no way >>>> >>> to >>> >>>> handle that reasonably. >>>> >>>> If VALVe gave the server operators the choice to keep clients that have >>>> plugins running, that would cut some of them out. But even as COD6 has >>>> proved, you definitely don't need a client side plugin to cheat. >>>> >>>> Keeper >>>> >>>> -----Original Message----- >>>> From: Arg! [mailto:chillic...@gmail.com] >>>> Sent: Tuesday, March 30, 2010 8:31 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough. >>>> >>>> Im certainly no expert on how the libraries are being used here, but >>>> shouldnt the code explicitly state that certain cvars are to only come >>>> >>> from >>> >>>> the replicated source, eg the game server? Sure there might be ways >>>> >>> around >>> >>>> this with injection as mentioned but shouldnt the listen server (to >>>> >> cover >> >>>> the lan side) be using a seperate copy of the engine binaries which are >>>> affected here so when plugins are run in that context, they do not >>>> >>> override >>> >>>> the cvars being replicated from the actual gameserver the client is >>>> connected to? >>>> >>>> I was under the impression this problem existed because the client was >>>> sharing binaries with another server running on the local machine, so >>>> seperating the binaries being used would fix this surely. >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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