It isn't just arena, it's on regular cp or pl maps too. Sudden spikes of
lag time to time after the update. Our CS Source server is getting these
too so i guess it's something within the engine. Anyone running DODS and
could confirm the same thing there?
-ics
14.7.2010 23:17, k e kirjoitti:
Same on our arena
On Tue, Jul 13, 2010 at 11:12 PM, Brent Veal<naslund.fan...@gmail.com>wrote:
We're having an issue where engineers can't pick up any buildings in Arena
mode. Anyone else noticing this or is it just our server?
On Tue, Jul 13, 2010 at 5:45 PM, Tom Grant<aksu...@gmail.com> wrote:
Glad I'll be able to maybe check out my old demos again.
On Tue, Jul 13, 2010 at 8:23 PM, Lane Eckley<l...@hypernia.com> wrote:
I can see about setting up a VM when I get time so I can grab those
too,
but
that won't be for at least day or so :/
-Lane
-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK
Synths
Sent: Tuesday, July 13, 2010 8:19 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
server
mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available
Thx lane, does anyone also privately host Linux server updates too?
On Jul 13, 2010 8:17 PM, "Lane Eckley"<l...@hypernia.com> wrote:
Update Download:
http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In
case
anyone needs it.
-Lane
-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valv...
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