It isn't just arena, it's on regular cp or pl maps too. Sudden spikes of lag time to time after the update. Our CS Source server is getting these too so i guess it's something within the engine. Anyone running DODS and could confirm the same thing there?

-ics

14.7.2010 23:17, k e kirjoitti:
Same on our arena

On Tue, Jul 13, 2010 at 11:12 PM, Brent Veal<naslund.fan...@gmail.com>wrote:

We're having an issue where engineers can't pick up any buildings in Arena
mode. Anyone else noticing this or is it just our server?

On Tue, Jul 13, 2010 at 5:45 PM, Tom Grant<aksu...@gmail.com>  wrote:

Glad I'll be able to maybe check out my old demos again.

On Tue, Jul 13, 2010 at 8:23 PM, Lane Eckley<l...@hypernia.com>  wrote:

I can see about setting up a VM when I get time so I can grab those
too,
but
that won't be for at least day or so :/

-Lane

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK
Synths
Sent: Tuesday, July 13, 2010 8:19 PM
To: Half-Life dedicated Win32 server mailing list
Cc: hlds_annou...@list.valvesoftware.com; Half-Life dedicated Linux
server
mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

Thx lane, does anyone also privately host Linux server updates too?

On Jul 13, 2010 8:17 PM, "Lane Eckley"<l...@hypernia.com>  wrote:

Update Download:
http://gs.gamerslifeline.com/team-fortress-2-windows-server-3/ - In
case
anyone needs it.

-Lane


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From: hlds-boun...@list.valvesoftware.com
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