You can try setting the region. I set mine to Japan, and it's downloading.
Slowly, but it is. The Alien Swarm release has the servers hammered -- it
was not a good idea to do a tf2 release the day they released alien swarm

On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Im having trouble downloading. Its 10mb but the tool just doesnt want to
> download anything, no retry message either. :(
>
> On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen <jas...@valvesoftware.com
> >wrote:
>
> > A required update for Team Fortress 2 is now available.  The specific
> > changes include:
> >
> > Team Fortress 2
> >  - Added a Parasite hat to celebrate the release of Alien Swarm (
> > http://www.alienswarm.com/)
> >  - Fixed a client crash when opening the backpack while running in a
> > language other than English.
> >  - Fixed not being able to pick-up buildings in Arena mode.
> >  - Fixed an exploit that allowed team kills with Wrangled sentries.
> >  - Fixed a bug where teleporters could be given more than their normal
> > amount of health.
> >  - Fixed old demos with different data tables thinking the SourceTV
> player
> > entity was burning.
> >  - TF Bot Changes
> >     - Improved performance of bot computations that are done when a point
> > is captured, a round starts, or a checkpoint reached.
> >     - Fixed Engineer bot infinite build-destroy behavior loop regression
> >     - Fixed Medic bots losing their charge if they touch a resupply
> cabinet
> >     - Fixed a crash due to having multiple types of bot systems running
> > in-game simultaneously
> >     - Fixed bot behavior issue resulting in bot pile-ups near level 3
> > teleporter entrances
> >     - Bots no longer consider sapped sentries a dangerous threat
> >     - Bots will not try to navigate through enemy spawn rooms (unless
> they
> > have won the round)
> >     - Bot Engineers will avoid building teleporters on steep slopes which
> > can hinder teammate movement
> >     - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots
> > always reflect projectiles, regardless of difficulty level.
> >
> > Jason
> >
> >
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