since i tried valve's method of adding thread 3 and 1 that didn't seem to
work, i think it actually made it worst lol.

mike, since i run 8 core servers as well, I figure I would try your method
out, since you said you had some success with it. how do you set permanent
CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2
to the end of the commandline? thanks

On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm <mikesti...@gmail.com> wrote:

> You would be right but for me it did fix the high CPU spike I was seeing. I
> have an 8 core system and did let windows assign the affinity. everything
> was nice and level as for CPU usage prior the the update. After the update
> just one single instance or srcds would spike to as much as 85% (of all 8
> cores) after assigning srcds just 2 cores (with 2 servers per core) I never
> noticed the cpu usage go above 10%, 15% or 18% with no more network time
> out's. It possible the windows version of srcds has some type of issue with
> multithreading maybe it's something that only shows up with you have 8 or
> more cores idk....
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
> Sent: Thursday, July 22, 2010 3:12 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
>
> Yes Windows here, assigning cores wont solve high cpu load it will just
> limit it :(
>
> ----- Original Message -----
> From: "Mike Stiehm" <mikesti...@gmail.com>
> To: "'Half-Life dedicated Win32 server mailing list'"
> <hlds@list.valvesoftware.com>
> Sent: Thursday, July 22, 2010 1:11 AM
> Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
>
>
> > any of  you guys on windows? I seemed to have completely fixed this on my
> > system.
> >
> > I was letting windows assign the SRCDS treads to CPU cores (Generally it
> > windows does a great job at this) hover when I manually assigned the
> SRCDS
> > treads to cpu cores all lag/cpu spikes stopped completely.. I also
> believe
> > the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with
> the
> > multi treading and didn't valve update that code a few updates ago also?
>
>
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