since i tried valve's method of adding thread 3 and 1 that didn't seem to work, i think it actually made it worst lol.
mike, since i run 8 core servers as well, I figure I would try your method out, since you said you had some success with it. how do you set permanent CPU affinity by commandline.. do you just add something like /CPU1 or /CPU2 to the end of the commandline? thanks On Thu, Jul 22, 2010 at 10:13 AM, Mike Stiehm <mikesti...@gmail.com> wrote: > You would be right but for me it did fix the high CPU spike I was seeing. I > have an 8 core system and did let windows assign the affinity. everything > was nice and level as for CPU usage prior the the update. After the update > just one single instance or srcds would spike to as much as 85% (of all 8 > cores) after assigning srcds just 2 cores (with 2 servers per core) I never > noticed the cpu usage go above 10%, 15% or 18% with no more network time > out's. It possible the windows version of srcds has some type of issue with > multithreading maybe it's something that only shows up with you have 8 or > more cores idk.... > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland > Sent: Thursday, July 22, 2010 3:12 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update > > Yes Windows here, assigning cores wont solve high cpu load it will just > limit it :( > > ----- Original Message ----- > From: "Mike Stiehm" <mikesti...@gmail.com> > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com> > Sent: Thursday, July 22, 2010 1:11 AM > Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update > > > > any of you guys on windows? I seemed to have completely fixed this on my > > system. > > > > I was letting windows assign the SRCDS treads to CPU cores (Generally it > > windows does a great job at this) hover when I manually assigned the > SRCDS > > treads to cpu cores all lag/cpu spikes stopped completely.. I also > believe > > the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with > the > > multi treading and didn't valve update that code a few updates ago also? > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to postmas...@multiplay.co.uk. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds