Nice, great update. Can we now have a cvar to keep tf2 as it is, a normal
competitive game. I've stopped WOW, it's not to find it back in TF2 with
every players having unpredictiable items and boost.

2010/9/30 Mike Kurfis <mkur...@gmail.com>

> If you have SourceMod, update to the latest snapshot if you can. Worked for
> me.  1.3.5-hg3040<
> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip>
>
> On Thu, Sep 30, 2010 at 12:44 PM, k e <mfnt...@gmail.com> wrote:
>
> > Updated servers not allowing people to join
> >
> > :/
> >
> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <sai...@specialattack.net>
> > wrote:
> >
> > > Just add cfg's for pl_ maps with a higher number configured.
> > >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com [mailto:
> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
> > > Sent: Thursday, September 30, 2010 9:07 PM
> > > To: hlds@list.valvesoftware.com
> > > Cc: hlds_li...@list.valvesoftware.com
> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
> Defeat:
> > > Source/Half-Life 2: Deathmatch Updates Available
> > >
> > > On 30.09.2010 22:27, Jason Ruymen wrote:
> > > > Set mp_scrambleteams_auto_windifference to set the number of round
> wins
> > a
> > > team must lead by in order to trigger an auto scramble (default is 2)
> > >
> > > I think this will be ultimately broken on pl maps, where windiff is
> > > usually over 5.
> > >
> > >
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