Oh well sorry for ignoring you ;) thanks... <3

On Thu, Sep 30, 2010 at 2:46 PM, DontWannaName! <ad...@topnotchclan.com> wrote:
> If you would listen to me...
>
> Simply delete the TF2 extension in the extensions folder when the server is
> off. That will unload all plugins that use them and the TF2 gamedata. Once
> the gamedata is updated you can reload the extension.
>
> On Thu, Sep 30, 2010 at 2:42 PM, KrAzYeTy <krazy...@gmail.com> wrote:
>
>> Disabled plugins, servers working now.  No in game admin, reserved
>> slots etc etc but no crashing.  People are trading like krazy.
>>
>> On Thu, Sep 30, 2010 at 1:55 PM, Mike Vail <mike_v...@boomgaming.net>
>> wrote:
>> > I have no problems with adding or removing bots on a generic TF2 server
>> > under Windows 2008 running without any plugins or Sourcemod. However
>> kicking
>> > bots / adding bots, or if a player joins the server which causes a bot to
>> > auto-vacate, our CSS servers will crash immediately. We are using the
>> latest
>> > SourceMod 1.3.5 snapshot for Windows.
>> >
>> > Mike
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of clad iron
>> > Sent: Thursday, September 30, 2010 1:14 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat:
>> > Source/Half-Life 2: Deathmatch Updates Available
>> >
>> > can anyone else verify adding a bot will crash the server in tf2
>> >
>> > 16:10:29 tf_bot_quota 2
>> > 16:10:37 tf_bot_join_after_player 0
>> > 16:10:46 tf_bot_add
>> >
>> > server crashes.
>> >
>> >
>> >
>> >
>> > On Thu, Sep 30, 2010 at 3:59 PM, Mike Kurfis <mkur...@gmail.com> wrote:
>> >
>> >> If you have SourceMod, update to the latest snapshot if you can.
>> >> Worked for me.  1.3.5-hg3040<
>> >> http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3040-windows.zip
>> >> >
>> >>
>> >> On Thu, Sep 30, 2010 at 12:44 PM, k e <mfnt...@gmail.com> wrote:
>> >>
>> >> > Updated servers not allowing people to join
>> >> >
>> >> > :/
>> >> >
>> >> > On Thu, Sep 30, 2010 at 3:09 PM, Saint K. <sai...@specialattack.net>
>> >> > wrote:
>> >> >
>> >> > > Just add cfg's for pl_ maps with a higher number configured.
>> >> > >
>> >> > > -----Original Message-----
>> >> > > From: hlds-boun...@list.valvesoftware.com [mailto:
>> >> > > hlds-boun...@list.valvesoftware.com] On Behalf Of Nikolay Shopik
>> >> > > Sent: Thursday, September 30, 2010 9:07 PM
>> >> > > To: hlds@list.valvesoftware.com
>> >> > > Cc: hlds_li...@list.valvesoftware.com
>> >> > > Subject: Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of
>> >> Defeat:
>> >> > > Source/Half-Life 2: Deathmatch Updates Available
>> >> > >
>> >> > > On 30.09.2010 22:27, Jason Ruymen wrote:
>> >> > > > Set mp_scrambleteams_auto_windifference to set the number of
>> >> > > > round
>> >> wins
>> >> > a
>> >> > > team must lead by in order to trigger an auto scramble (default is
>> >> > > 2)
>> >> > >
>> >> > > I think this will be ultimately broken on pl maps, where windiff
>> >> > > is usually over 5.
>> >> > >
>> >> > >
>> >> > > _______________________________________________
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>> >> > >
>> >> > > _______________________________________________
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>> >> > >
>> >> > _______________________________________________
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>> >> >
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>> >>
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>> >
>> >
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>>
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