I hope the fix isn't a stupid fix where you can't have both Bonk and the
fish at the same time. Last time with the level-3 mini-sentries, Valve went
the cheap route and made the game destroy any buildings if an engineer
changes his load-out -- even if it was just a hat.

On Tue, Oct 12, 2010 at 8:42 PM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Optional? :(
>
> On Tue, Oct 12, 2010 at 5:37 PM, DarthNinja <darthni...@darthninja.com
> >wrote:
>
> > *Added "Automatically respawn after loadout changes in respawn zones"
> > option
> > to the Options->Multiplayer->Advanced dialog*
> >
> > I am very happy for this addition.  Not to mention the sandman fix.
> >
> >
> >
> > On Tue, Oct 12, 2010 at 8:33 PM, Jason Ruymen <jas...@valvesoftware.com
> > >wrote:
> >
> > > An optional update for Team Fortress 2 is now available.  The specific
> > > changes include:
> > >
> > > - Fixed server crash caused by a Scout using the Sandman on an enemy
> > Scout
> > > who has used Bonk!
> > > - Made Ellis' Cap and the Frying Pan tradable
> > > - Added "Automatically respawn after loadout changes in respawn zones"
> > > option to the Options->Multiplayer->Advanced dialog
> > > - Fixed a problem with the Lugermorph model
> > >
> > > Jason
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> >
> > --
> > ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> > http://www.DarthNinja.com
> > http://www.GoRClan.com
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
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