yeah i see your point but it's not some players that have the problem
when the server goes into this mode it's every player until the server
instance has been restarted so in short they still succeed in disrupting
the server as no one can join it. This only happens to our match
servers as well so i can on speculate that if the same is true for all
servers they would also still be successful in emptying a server due to
new people not being able to join.
most annoying in matches having to swap servers all the time! Well not
all the time now as the match servers have been hidden again.
On 31/01/2011 13:37, Saul Rennison wrote:
You can't help it. Tradeoff some players not being able to connect for
your server not going down.
On Monday, 31 January 2011, steve grout<steve.gr...@gmail.com> wrote:
Since valve tried to do this we're still having issues if we do not hide the
servers. Where as before the server was under attack it used to timeout for
everyone it now, so it seems, just stops responding the the ping (still can be
queried using status). That's great in that is doesn't kill a game however one
side effect is that, when the server goes into this 'mode', if someone should
have a network problem and disconnect for any reason, they cannot rejoin the
server, in fact no one can join the server until it's been restarted.
This happens on both our windows and linux servers. Are other people
experiencing the same thing?
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds