Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, try 10k or more. This will effectively disable apart of the DoS protection (making only the per-ip part work) but it should prevent squelching of the connect packet.
- Alfred > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of steve grout > Sent: Monday, January 31, 2011 1:20 AM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] Improved engine handling of server queries ? > > Since valve tried to do this we're still having issues if we do not > hide > the servers. Where as before the server was under attack it used to > timeout for everyone it now, so it seems, just stops responding the the > ping (still can be queried using status). That's great in that is > doesn't kill a game however one side effect is that, when the server > goes into this 'mode', if someone should have a network problem and > disconnect for any reason, they cannot rejoin the server, in fact no > one > can join the server until it's been restarted. > > This happens on both our windows and linux servers. Are other people > experiencing the same thing? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds