Try increasing the sv_max_queries_sec_global variable, its currently 3000/sec, 
try 10k or more. This will effectively disable apart of the DoS protection 
(making only the per-ip part work) but it should prevent squelching of the 
connect packet.

- Alfred

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of steve grout
> Sent: Monday, January 31, 2011 1:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Improved engine handling of server queries ?
> 
> Since valve tried to do this we're still having issues if we do not
> hide
> the servers.  Where as before the server was under attack it used to
> timeout for everyone it now, so it seems, just stops responding the the
> ping (still can be queried using status).  That's great in that is
> doesn't kill a game however one side effect is that, when the server
> goes into this 'mode', if someone should have a network problem and
> disconnect for any reason, they cannot rejoin the server, in fact no
> one
> can join the server until it's been restarted.
> 
> This happens on both our windows and linux servers. Are other people
> experiencing the same thing?
> 
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