So can we get this adressed without having to resort to plugins? Perhaps have 
distribution servers dedicated to srcds? It's been like this for far too long.

----- Original Message -----
From: LordVader! <lordva...@clanao.com>
Date: Thursday, July 7, 2011 7:11 pm
Subject: Re: [hlds] Team Fortress 2 Update Released
To: 'Half-Life dedicated Win32 server mailing list' 
<hlds@list.valvesoftware.com>

> That software also comes with TCadmin I use it all the time.
> 
>  
> 
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of STIPE Administrator
> Sent: Thursday, July 07, 2011 7:04 PM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Team Fortress 2 Update Released
> 
>  
> 
> I  too recently found this to be an issue - as I run over 
> 350 CSS and TF2 servers, trying to update all of them at the 
> same time within a short timeframe is impossible. I no longer 
> want to rely on valve servers for this.
> 
>  
> 
> So I created a custom automatic packager which attempts to 
> download the updates to a single template, extracts only the 
> changed files, packages it, sends it to all my boxes, then each 
> box updates all the servers at once by stopping the server, 
> extracting the package, and starting server. Today this was put 
> to the test and it worked like a charm! all my servers updated 
> and going under 15 mins. I recommend that people develop 
> something  similar to this. 
> 
>  
> 
> Note:
> 
> During the packaging, don't forget to copy the 
> InstallRecord.blob file too as it's not stated in the 
> hldsupdatetool logs.
> 
>  
> 
>  
> 
>  
> 
>  
> 
>  
> 
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of DarthNinja
> Sent: Friday, 8 July 2011 9:30 AM
> To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
> 
>  
> 
> As I've said before, there need to be priority levels for the 
> content servers:
> Servers before clients.  Paid clients before free clients. 
> <- this last only applies to TF2, but still.
> And before the "clients make Valve money, servers don't" 
> argument comes up, I'd like to point out that without updated 
> servers, clients won't have very much to do ingame.
> 
> 
> 
> On Thu, Jul 7, 2011 at 7:23 PM, TRISTAN MARLER 
> <bloodyi...@shaw.ca> wrote:
> 
> Hi Jason,
> 
> Is there any way we can improve the update methods for servers? 
> These releases are delaying events we run by upwards of an hour 
> simply because the servers we use don't even start downloading 
> the updates for a very long time, and even then we often get 
> connection reset by peer and have to jump back into what appears 
> to be a queue. I'm not sure if there's anything you can do to 
> improve it beyond adding more available connections.
> 
> 
> 
> 
> ----- Original Message -----
> From: Jason Ruymen <jas...@valvesoftware.com>
> Date: Thursday, July 7, 2011 4:29 pm
> Subject: [hlds] Team Fortress 2 Update Released
> To: 'Half-Life dedicated Linux server mailing list' 
> <hlds_li...@list.valvesoftware.com>, 'Half-Life dedicated 
> Win32 server mailing list' <hlds@list.valvesoftware.com>, 
> "'hlds_annou...@list.valvesoftware.com'" 
> <hlds_annou...@list.valvesoftware.com>
> 
> > Required updates for Team Fortress 2 are now available.  
> > The specific changes include:
> > 
> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to 
> > prevent client cheats
> > - Fixed a bug with playback of SourceTV demos
> > 
> > Team Fortress 2
> > - Fixed a bug where Medics using the Quick-Fix could easily 
> > identify disguised Spies
> > - Fixed a bug where healing a Scout while they change class in 
> > the spawn room would allow the Medic to keep the Scout speed
> > - Fixed a bug with honorbound weapons allowing themselves to 
> be 
> > holstered before getting a kill
> > - Improved matchmaking logic
> >    - Fixed a case where players were being 
> matched to full servers
> > - Updated the localization files
> > - Updated Pl_Barnblitz
> >    - Reduced Blue respawn time at cap 1
> >    - Fixed cart not allowing overtime when it 
> has to stop at the 
> > turn table
> >    - Fixed players getting stuck in spawn doors 
> when blue 
> > captures a point
> >    - Fixed spawn doors staying open when points 
> are captured
> >    - Various clipping and exploit fixes
> > 
> > Jason
> > 
> > 
> > _______________________________________________
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> > 
> 
> 
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>  
> 
>
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