So can we get this adressed without having to resort to plugins? Perhaps have distribution servers dedicated to srcds? It's been like this for far too long.
----- Original Message ----- From: LordVader! <lordva...@clanao.com> Date: Thursday, July 7, 2011 7:11 pm Subject: Re: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Win32 server mailing list' <hlds@list.valvesoftware.com> > That software also comes with TCadmin I use it all the time. > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of STIPE Administrator > Sent: Thursday, July 07, 2011 7:04 PM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > I too recently found this to be an issue - as I run over > 350 CSS and TF2 servers, trying to update all of them at the > same time within a short timeframe is impossible. I no longer > want to rely on valve servers for this. > > > > So I created a custom automatic packager which attempts to > download the updates to a single template, extracts only the > changed files, packages it, sends it to all my boxes, then each > box updates all the servers at once by stopping the server, > extracting the package, and starting server. Today this was put > to the test and it worked like a charm! all my servers updated > and going under 15 mins. I recommend that people develop > something similar to this. > > > > Note: > > During the packaging, don't forget to copy the > InstallRecord.blob file too as it's not stated in the > hldsupdatetool logs. > > > > > > > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of DarthNinja > Sent: Friday, 8 July 2011 9:30 AM > To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 Update Released > > > > As I've said before, there need to be priority levels for the > content servers: > Servers before clients. Paid clients before free clients. > <- this last only applies to TF2, but still. > And before the "clients make Valve money, servers don't" > argument comes up, I'd like to point out that without updated > servers, clients won't have very much to do ingame. > > > > On Thu, Jul 7, 2011 at 7:23 PM, TRISTAN MARLER > <bloodyi...@shaw.ca> wrote: > > Hi Jason, > > Is there any way we can improve the update methods for servers? > These releases are delaying events we run by upwards of an hour > simply because the servers we use don't even start downloading > the updates for a very long time, and even then we often get > connection reset by peer and have to jump back into what appears > to be a queue. I'm not sure if there's anything you can do to > improve it beyond adding more available connections. > > > > > ----- Original Message ----- > From: Jason Ruymen <jas...@valvesoftware.com> > Date: Thursday, July 7, 2011 4:29 pm > Subject: [hlds] Team Fortress 2 Update Released > To: 'Half-Life dedicated Linux server mailing list' > <hlds_li...@list.valvesoftware.com>, 'Half-Life dedicated > Win32 server mailing list' <hlds@list.valvesoftware.com>, > "'hlds_annou...@list.valvesoftware.com'" > <hlds_annou...@list.valvesoftware.com> > > > Required updates for Team Fortress 2 are now available. > > The specific changes include: > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to > > prevent client cheats > > - Fixed a bug with playback of SourceTV demos > > > > Team Fortress 2 > > - Fixed a bug where Medics using the Quick-Fix could easily > > identify disguised Spies > > - Fixed a bug where healing a Scout while they change class in > > the spawn room would allow the Medic to keep the Scout speed > > - Fixed a bug with honorbound weapons allowing themselves to > be > > holstered before getting a kill > > - Improved matchmaking logic > > - Fixed a case where players were being > matched to full servers > > - Updated the localization files > > - Updated Pl_Barnblitz > > - Reduced Blue respawn time at cap 1 > > - Fixed cart not allowing overtime when it > has to stop at the > > turn table > > - Fixed players getting stuck in spawn doors > when blue > > captures a point > > - Fixed spawn doors staying open when points > are captured > > - Various clipping and exploit fixes > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > >
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