Thanks Jason!

Do you know if this update will be using the old or new changes to the 
downloading system? (ala http caching).

Thanks,
BloodyIron

----- Original Message -----
From: Jason Ruymen <jas...@valvesoftware.com>
Date: Monday, July 18, 2011 5:37 pm
Subject: [hlds] Team Fortress 2 Update Released
To: 'Half-Life dedicated Linux server mailing list' 
<hlds_li...@list.valvesoftware.com>, 'Half-Life dedicated Win32 server mailing 
list' <hlds@list.valvesoftware.com>, "'hlds_annou...@list.valvesoftware.com'" 
<hlds_annou...@list.valvesoftware.com>

> A required update for Team Fortress 2 is now available.  
> The specific changes include:
> 
> - Added a music clip from Meet the Medic to the menu startup 
> music list.
> - Fixed a case where stickybombs could sometimes damage enemies 
> on the other side of a wall.
> - Updated duels to apply a short duel ban to the loser if they 
> team switched or disconnected during the duel.
> -  Updated The Private Eye so it can be equipped by the Medic 
> and Demoman.
> - Updated Crafting: 
>    - Added a new "Custom Blueprint" option to the Special blueprints
>    - Made these items craftable: Copper's Hard Top, Security 
> Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, 
> Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of 
> Summer Fun
>    - Removed the redundant Smelt Primary/Secondary/Melee/Misc 
> item blueprints.
> - Updated Matchmaking:
>    - Added a progress bar and server count during the 
> matchmaking search
>    - Added more filtering on the master server to avoid pinging 
> non-matching servers
> - Community Requests:
>    - Mod makers:
>       - Added inputs to the player:
>         - "SetCustomModelRotation": Parameter is a string that 
> specifies the angle rotation (Pitch, Yaw, Roll)
>         - "ClearCustomModelRotation". No parameter. Will return 
> the model rotation to following the player view yaw.
>       - Restarted the player's animation cycle whenever the 
> custom model changes.
>    - Movie makers:
>       - Added "tf_clientsideeye_lookats" convar. Set it to zero 
> to disable TF players automatic clientside pupil focusing on 
> nearby players.
> 
> Jason
> 
> 
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