We've released a mandatory TF2 update. The notes for the update are below. Thanks.
Eric Smith Valve ============================================ Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash during demo playback - Fixed a SourceTV crash - Dedicated servers can now have both SourceTV and Replay enabled at once "-replay [config file]" and "+tv_enable 1" should be used to launch the server Team Fortress 2 - Added TF birthday replacement models for health kits and ammo packs - Added TF birthday Party Hat and Noisemaker - Fixed The Short Circuit attacking friendly projectiles - Fixed The Short Circuit being hidden when the Engineer taunts - Fixed an infinite crits exploit using The Diamondback - Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit - Fixed supply closets regenerating players while they are taunting - Fixed the Select Style UI text overlapping the image of the model - Fixed the sunbeams hat effect - Updated the localization files - Updated the gamehaptics file: - Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina - Added crit fire force for The Widowmaker and The Diamondback - Refined reload force for Flare Gun/Detonator - Bot changes: - Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed - Added tf_bot_kill console command (syntax identical to tf_bot_kick) - Bots obey melee only mode a bit better - Added func_nav_avoid to allow map creators control over where bots "like" to go - Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries - Bots never taunt if carrying the flag now - Aiming logic for Huntsman sniper bots - Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now - Improved Demoman bot sentry gun sticky bombing - Bots will no longer try to use health entities assigned to the enemy team - Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc) - Medic-bots stay a bit closer to their patient now - Sniper-bots go after very nearby enemies with their melee weapon now - Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk - Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot - Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds