Yea, Mine too. Misery loves company. LOL! Thanks guys.
_____ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Hunt Sent: Tuesday, August 23, 2011 6:13 PM To: hlds@list.valvesoftware.com; steve.gr...@gmail.com Subject: Re: [hlds] Mandatory TF2 update released It just now started downloading, after waiting almost 20 minutes. > From: dm_schmie...@hotmail.com > To: steve.gr...@gmail.com; hlds@list.valvesoftware.com > Date: Tue, 23 Aug 2011 18:10:53 -0700 > Subject: Re: [hlds] Mandatory TF2 update released > > Same issue on one of my four servers. > > David Schmieder > > -----Original Message----- > From: steve grout > Sent: Tuesday, August 23, 2011 6:04 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Mandatory TF2 update released > > we just wish that they'd confirm that it's actually been pushed > correctly to all the content servers.. kind of getting annoyed with > having to run a -verify_all on server when we update quickly.. it may > not be that of course it may be that the content servers can't cope.. > either way it needs fixing > > On 24/08/2011 02:01, Team BOOM! wrote: > > The update won't run on any of our servers. The Hldsupdatetool just aborts > > and the server restarts under the same version.. sigh... > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith > > Sent: Tuesday, August 23, 2011 5:40 PM > > To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com; > > 'hlds_annou...@list.valvesoftware.com' > > Subject: [hlds] Mandatory TF2 update released > > > > We've released a mandatory TF2 update. The notes for the update are below. > > > > Thanks. > > > > Eric Smith > > Valve > > > > ============================================ > > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Fixed a client crash during demo playback > > - Fixed a SourceTV crash > > - Dedicated servers can now have both SourceTV and Replay enabled at once > > "-replay [config file]" and "+tv_enable 1" should be used to launch > > the > > server > > > > Team Fortress 2 > > - Added TF birthday replacement models for health kits and ammo packs > > - Added TF birthday Party Hat and Noisemaker > > - Fixed The Short Circuit attacking friendly projectiles > > - Fixed The Short Circuit being hidden when the Engineer taunts > > - Fixed an infinite crits exploit using The Diamondback > > - Fixed The Widowmaker not returning the correct amount of ammo when > > multiple targets are hit > > - Fixed supply closets regenerating players while they are taunting > > - Fixed the Select Style UI text overlapping the image of the model > > - Fixed the sunbeams hat effect > > - Updated the localization files > > - Updated the gamehaptics file: > > - Added draw/recoil forces for The Widowmaker, The Short Circuit, The > > Diamondback, and The Machina > > - Added crit fire force for The Widowmaker and The Diamondback > > - Refined reload force for Flare Gun/Detonator > > - Bot changes: > > - Fixed crash with Demoman-bots trying to detonate stickybombs that > > had > > already been destroyed > > - Added tf_bot_kill console command (syntax identical to tf_bot_kick) > > - Bots obey melee only mode a bit better > > - Added func_nav_avoid to allow map creators control over where bots > > "like" to go > > - Fixed issue with Demoman bot reloading between each stickybomb he > > fired, causing him to be very slow at setting traps/destroying sentries > > - Bots never taunt if carrying the flag now > > - Aiming logic for Huntsman sniper bots > > - Sniper bots prioritize enemy snipers more aggressively, as well as > > enemy engineers now > > - Improved Demoman bot sentry gun sticky bombing > > - Bots will no longer try to use health entities assigned to the enemy > > team > > - Added simplistic behaviors for Chargin' Targe, and various > > consumables > > (Bonk drink, sandvich, etc) > > - Medic-bots stay a bit closer to their patient now > > - Sniper-bots go after very nearby enemies with their melee weapon now > > - Added func_tfbot_hint entity to allow map creators to tell sniper > > bots > > good places to lurk > > - Sniper-bots opportunistically fire on viable targets they encounter > > while on the way to their desired lurking spot > > - Spy-bots are more aggressive about backstabbing an engineer before > > sapping his nest now > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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