Yea, Mine too. Misery loves company. LOL! Thanks guys.

 

  _____  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Hunt
Sent: Tuesday, August 23, 2011 6:13 PM
To: hlds@list.valvesoftware.com; steve.gr...@gmail.com
Subject: Re: [hlds] Mandatory TF2 update released

 

It just now started downloading, after waiting almost 20 minutes.

> From: dm_schmie...@hotmail.com
> To: steve.gr...@gmail.com; hlds@list.valvesoftware.com
> Date: Tue, 23 Aug 2011 18:10:53 -0700
> Subject: Re: [hlds] Mandatory TF2 update released
> 
> Same issue on one of my four servers.
> 
> David Schmieder
> 
> -----Original Message----- 
> From: steve grout
> Sent: Tuesday, August 23, 2011 6:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update released
> 
> we just wish that they'd confirm that it's actually been pushed
> correctly to all the content servers.. kind of getting annoyed with
> having to run a -verify_all on server when we update quickly.. it may
> not be that of course it may be that the content servers can't cope..
> either way it needs fixing
> 
> On 24/08/2011 02:01, Team BOOM! wrote:
> > The update won't run on any of our servers. The Hldsupdatetool just
aborts
> > and the server restarts under the same version.. sigh...
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
> > Sent: Tuesday, August 23, 2011 5:40 PM
> > To: 'hlds@list.valvesoftware.com'; hlds_li...@list.valvesoftware.com;
> > 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds] Mandatory TF2 update released
> >
> > We've released a mandatory TF2 update. The notes for the update are
below.
> >
> > Thanks.
> >
> > Eric Smith
> > Valve
> >
> > ============================================
> >
> > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> > - Fixed a client crash during demo playback
> > - Fixed a SourceTV crash
> > - Dedicated servers can now have both SourceTV and Replay enabled at
once
> > "-replay [config file]" and "+tv_enable 1" should be used to launch 
> > the
> > server
> >
> > Team Fortress 2
> > - Added TF birthday replacement models for health kits and ammo packs
> > - Added TF birthday Party Hat and Noisemaker
> > - Fixed The Short Circuit attacking friendly projectiles
> > - Fixed The Short Circuit being hidden when the Engineer taunts
> > - Fixed an infinite crits exploit using The Diamondback
> > - Fixed The Widowmaker not returning the correct amount of ammo when
> > multiple targets are hit
> > - Fixed supply closets regenerating players while they are taunting
> > - Fixed the Select Style UI text overlapping the image of the model
> > - Fixed the sunbeams hat effect
> > - Updated the localization files
> > - Updated the gamehaptics file:
> > - Added draw/recoil forces for The Widowmaker, The Short Circuit, The
> > Diamondback, and The Machina
> > - Added crit fire force for The Widowmaker and The Diamondback
> > - Refined reload force for Flare Gun/Detonator
> > - Bot changes:
> > - Fixed crash with Demoman-bots trying to detonate stickybombs that 
> > had
> > already been destroyed
> > - Added tf_bot_kill console command (syntax identical to tf_bot_kick)
> > - Bots obey melee only mode a bit better
> > - Added func_nav_avoid to allow map creators control over where bots
> > "like" to go
> > - Fixed issue with Demoman bot reloading between each stickybomb he
> > fired, causing him to be very slow at setting traps/destroying sentries
> > - Bots never taunt if carrying the flag now
> > - Aiming logic for Huntsman sniper bots
> > - Sniper bots prioritize enemy snipers more aggressively, as well as
> > enemy engineers now
> > - Improved Demoman bot sentry gun sticky bombing
> > - Bots will no longer try to use health entities assigned to the enemy
> > team
> > - Added simplistic behaviors for Chargin' Targe, and various 
> > consumables
> > (Bonk drink, sandvich, etc)
> > - Medic-bots stay a bit closer to their patient now
> > - Sniper-bots go after very nearby enemies with their melee weapon now
> > - Added func_tfbot_hint entity to allow map creators to tell sniper 
> > bots
> > good places to lurk
> > - Sniper-bots opportunistically fire on viable targets they encounter
> > while on the way to their desired lurking spot
> > - Spy-bots are more aggressive about backstabbing an engineer before
> > sapping his nest now
> >
> > _______________________________________________
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> > please visit:
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> >
> >
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> >
> 
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