If you could just not overwriting ini files in the next one, it would be
great. (ROWeb.ini was overwritten)

2011/9/1 John Gibson <j...@tripwireinteractive.com>

> And this update is now live. Please update your servers through HLDS.
>
> On Wed, Aug 31, 2011 at 7:43 PM, John Gibson <j...@tripwireinteractive.com
> > wrote:
>
>> Everyone,
>>
>> To give you all a heads up we're going to be releasing an update to the
>> RO2 beta in about an hour (or less) that will address some of the more
>> serious issue we discovered in the first day of the beta. You'll need to
>> update your servers to maintain compatibility with the clients. Here is what
>> will be updated:
>>
>> - Fixed the server browser being slow/laggy
>> - Fixed some crashing issues with the server browser
>> - Fixed certain maps crashing in countdown game mode when 64 players would
>> respawn at the same time
>> - Fixed some icons getting stuck on the screen (FT1, FT2, etc)
>> - Fixed choosing (defaults) in the key config menu removing keys
>> - Fixed some debugging tools so us devs can figure out what is causing
>> crashes easier
>>
>> A few other things I figure I should mention:
>>
>> *A note on affinity*
>>
>> I made a mistake on my own test server last night when setting the
>> affinity in the commandline that I thought I would mention as other might
>> make the same mistake. Core 0 and 1, 2 and 3, 4 and 5, 6 and 7 are each just
>> 1 physical core if you have a quad core with hyperthreading enabled (i.e.
>> "Core" 0 and 1 are actually just one physical core). I made the mistake of
>> setting my affinity for 2 different 64 player servers to 2 and 3. Well 2 and
>> 3 are actually 1 physical core, which made the that core's CPU peg and the
>> servers on that core to lag out. So I would put the affinity on all odd or
>> all even cores such as 0, 2, 4, 6 or 1, 3, 5, 7. In other words, to keep
>> from overlapping, don't mix and match odd/even cores on the affinity. As a
>> reminder, the commandline switch for this setting is:
>>
>> -PREFERPROCESSOR=x (where x=0,1,2, ...)
>>
>> So for example:
>> -PREFERPROCESSOR=0
>> Would set the game thread's affinity to the first core.
>>
>> *A problem with the server welcome screen text*
>>
>> We discovered there is a problem with setting up the server welcome
>> screen's text (the screen that appears when people join your server). If you
>> use the tool in webadmin to set this up, it will save the text color with an
>> alpha value of 0, which means it is invisible. We're going to fix this up
>> soon, but in the meantime here is a workaround. You can manually set the
>> color in your ROGame.ini file in this section:
>>
>> [ROGame.ROGameInfo]
>> ClanMottoColor=(R=0,G=0,B=0,A=
>> 255)
>> ServerMOTDColor=(R=16,G=0,B=0,A=255)
>> WebLinkColor=(R=16,G=0,B=0,A=255)
>>
>> Make sure the alpha is set to 255, as that is what the problem is. It was
>> setting the alpha to zero which is invisible.
>>
>> Thanks,
>>
>> John Gibson
>> President
>> Tripwire Interactive
>>
>
>
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