If you could just not overwriting ini files in the next one, it would be great. (ROWeb.ini was overwritten)
2011/9/1 John Gibson <j...@tripwireinteractive.com> > And this update is now live. Please update your servers through HLDS. > > On Wed, Aug 31, 2011 at 7:43 PM, John Gibson <j...@tripwireinteractive.com > > wrote: > >> Everyone, >> >> To give you all a heads up we're going to be releasing an update to the >> RO2 beta in about an hour (or less) that will address some of the more >> serious issue we discovered in the first day of the beta. You'll need to >> update your servers to maintain compatibility with the clients. Here is what >> will be updated: >> >> - Fixed the server browser being slow/laggy >> - Fixed some crashing issues with the server browser >> - Fixed certain maps crashing in countdown game mode when 64 players would >> respawn at the same time >> - Fixed some icons getting stuck on the screen (FT1, FT2, etc) >> - Fixed choosing (defaults) in the key config menu removing keys >> - Fixed some debugging tools so us devs can figure out what is causing >> crashes easier >> >> A few other things I figure I should mention: >> >> *A note on affinity* >> >> I made a mistake on my own test server last night when setting the >> affinity in the commandline that I thought I would mention as other might >> make the same mistake. Core 0 and 1, 2 and 3, 4 and 5, 6 and 7 are each just >> 1 physical core if you have a quad core with hyperthreading enabled (i.e. >> "Core" 0 and 1 are actually just one physical core). I made the mistake of >> setting my affinity for 2 different 64 player servers to 2 and 3. Well 2 and >> 3 are actually 1 physical core, which made the that core's CPU peg and the >> servers on that core to lag out. So I would put the affinity on all odd or >> all even cores such as 0, 2, 4, 6 or 1, 3, 5, 7. In other words, to keep >> from overlapping, don't mix and match odd/even cores on the affinity. As a >> reminder, the commandline switch for this setting is: >> >> -PREFERPROCESSOR=x (where x=0,1,2, ...) >> >> So for example: >> -PREFERPROCESSOR=0 >> Would set the game thread's affinity to the first core. >> >> *A problem with the server welcome screen text* >> >> We discovered there is a problem with setting up the server welcome >> screen's text (the screen that appears when people join your server). If you >> use the tool in webadmin to set this up, it will save the text color with an >> alpha value of 0, which means it is invisible. We're going to fix this up >> soon, but in the meantime here is a workaround. You can manually set the >> color in your ROGame.ini file in this section: >> >> [ROGame.ROGameInfo] >> ClanMottoColor=(R=0,G=0,B=0,A= >> 255) >> ServerMOTDColor=(R=16,G=0,B=0,A=255) >> WebLinkColor=(R=16,G=0,B=0,A=255) >> >> Make sure the alpha is set to 255, as that is what the problem is. It was >> setting the alpha to zero which is invisible. >> >> Thanks, >> >> John Gibson >> President >> Tripwire Interactive >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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