And now the changelog:

-New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
-Client Performance Optimizations
-Client and Server crash fixes
-Improvements to hit detection
-Punkbuster Anti-Cheat can now be used by servers and is on by default
-Added enable PunkBuster setting and PunkBuster disabled warning in Server
Browser
-Removed the ability to swap teams from the class select menu.  Instead,
there is now a button to open the team select menu.  This will reduce some
confusing 'Role is taken' messages.
-Adjustments to weapon unlocks for each class.  Veteran marksman now unlock
semi auto sniper rifles, veteran anti-tank now unlock satchels, and more.
-RO1 players will now get automatic bayonet upgrades for the Kar98 and Mosin
rifle without needing to level these weapons first.
-Mid-game map voting will now immediately change maps if enough players
vote.
-Fixed some reloading issues for weapons with stripper clips (G41, Kar98,
etc)
-Fixed problems with enemy spotted from inside a tank
-Fixed occasionally seeing your dead self with no head or arms
-Fixed an exploit with cover allowing super speedy firing for rifles
-Fixed getting stuck inside geometry in some places when mantling
-Fixed glitchy camera view when rotating into a wall while prone
-Fixed an issue with map boundaries during Firefight sudden death
-Several spawning bugs squashed
-Fixed some issues with player progression
-Added sorting by column to the Server Browser
-Fixed server crashing due to Steamworks not being properly cleaned up
-Fixed server crashing when using PunkBuster UCON system
-Fixed Ranked vs. Unranked issues.  It really works this time. Really Really
:)
-Fixed some Spawning and Role Selection issues
-Fixed VOIP notifications not appearing and often crossing Public/Team
channels
Video Settings menu refinement
-Added ability to cancel changes
-Exposed Ultra texture quality settings to only machines that have enough
memory
-New Occlusion Culling Graphical Setting - higher setting will have less
object "pop-in" but be slow (original default in previous beta), normal
setting will run better but have a bit more object "pop-in" (New default).
Will provide significantly better frame rates on normal setting.
-The maximum video setting a system will be assigned on startup is high.
-Added MaxAnisotropy of 16 to Ultra texture settings
-Added 'stat perfdump' console command to get better information about poor
performance people are seeing.
-Memory Optimization for 32 bit machines.
-Fixed exploit of glowing characters on low shadow settings
-Ping now shows in the scoreboard
-Fixed binoculars not working properly when a non-standard ironsights FOV
was set on rifles
-Modified network relevancy checking to reduce characters popping in
-Added the ability to enable and disable VAC for servers on the commandline
(overrides what is in the ini files). To enable VAC add the switch
-VACSECURED to your commandline. To disable VAC add -NOVAC to your
commandline.
-Added the ability to override the automatically calculated Steam query
port. Use SteamPort=<OverridePortNumbe> on your commandline. Note: Has not
been heavily tested, use at your own risk
-Fixed an issue with AI swapping positions while a player was dead and
waiting to take over positions in a tank. This made it appear that some
positions were "coming back to life"
-Fixed some vehicle AI bugs
-Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV
if they were a human player
-Created an intelligent system to grab bullet from partial clips before
moving on to whole clips. This prevents you from ending up with all of your
clips having just a few rounds missing.
-Fixed getting bullet whizzed by guys that are not even facing you (I.e.
shooting away from you). Also fixed double replication of some hit
impacts/bullet whizzes.
-Refined speedhack detection to have less false positives

On Thu, Sep 8, 2011 at 8:49 PM, John Gibson <j...@tripwireinteractive.com>wrote:

> A required update for Red Orchestra 2 Beta will be released shortly. This
> update includes client and server stability fixes, performance
> optimizations, lots of bug fixes, and the final 4 MP maps. A full changelist
> will come with the release.
>
> Regards,
>
> John
>
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