Exact map list with names for reference:

(Maps=("TE-Station","CD-Spartanovka","TE-PavlovsHouse","CD-CommissarsHouse","FF-Station","TE-Gumrak","TE-Spartanovka","CD-PavlovsHouse","TE-CommissarsHouse","CD-Station","CD-Gumrak")

On Thu, Sep 8, 2011 at 10:07 PM, John Gibson
<j...@tripwireinteractive.com>wrote:

> And now the changelog:
>
>
> -New maps (Commissar's House, Station, Spartanovka, Pavlov's House)
> -Client Performance Optimizations
> -Client and Server crash fixes
> -Improvements to hit detection
> -Punkbuster Anti-Cheat can now be used by servers and is on by default
> -Added enable PunkBuster setting and PunkBuster disabled warning in Server
> Browser
> -Removed the ability to swap teams from the class select menu.  Instead,
> there is now a button to open the team select menu.  This will reduce some
> confusing 'Role is taken' messages.
> -Adjustments to weapon unlocks for each class.  Veteran marksman now unlock
> semi auto sniper rifles, veteran anti-tank now unlock satchels, and more.
> -RO1 players will now get automatic bayonet upgrades for the Kar98 and
> Mosin rifle without needing to level these weapons first.
> -Mid-game map voting will now immediately change maps if enough players
> vote.
> -Fixed some reloading issues for weapons with stripper clips (G41, Kar98,
> etc)
> -Fixed problems with enemy spotted from inside a tank
> -Fixed occasionally seeing your dead self with no head or arms
> -Fixed an exploit with cover allowing super speedy firing for rifles
> -Fixed getting stuck inside geometry in some places when mantling
> -Fixed glitchy camera view when rotating into a wall while prone
> -Fixed an issue with map boundaries during Firefight sudden death
> -Several spawning bugs squashed
> -Fixed some issues with player progression
> -Added sorting by column to the Server Browser
> -Fixed server crashing due to Steamworks not being properly cleaned up
> -Fixed server crashing when using PunkBuster UCON system
> -Fixed Ranked vs. Unranked issues.  It really works this time. Really
> Really :)
> -Fixed some Spawning and Role Selection issues
> -Fixed VOIP notifications not appearing and often crossing Public/Team
> channels
> Video Settings menu refinement
> -Added ability to cancel changes
> -Exposed Ultra texture quality settings to only machines that have enough
> memory
> -New Occlusion Culling Graphical Setting - higher setting will have less
> object "pop-in" but be slow (original default in previous beta), normal
> setting will run better but have a bit more object "pop-in" (New default).
> Will provide significantly better frame rates on normal setting.
> -The maximum video setting a system will be assigned on startup is high.
> -Added MaxAnisotropy of 16 to Ultra texture settings
> -Added 'stat perfdump' console command to get better information about poor
> performance people are seeing.
> -Memory Optimization for 32 bit machines.
> -Fixed exploit of glowing characters on low shadow settings
> -Ping now shows in the scoreboard
> -Fixed binoculars not working properly when a non-standard ironsights FOV
> was set on rifles
> -Modified network relevancy checking to reduce characters popping in
> -Added the ability to enable and disable VAC for servers on the commandline
> (overrides what is in the ini files). To enable VAC add the switch
> -VACSECURED to your commandline. To disable VAC add -NOVAC to your
> commandline.
> -Added the ability to override the automatically calculated Steam query
> port. Use SteamPort=<OverridePortNumbe> on your commandline. Note: Has not
> been heavily tested, use at your own risk
> -Fixed an issue with AI swapping positions while a player was dead and
> waiting to take over positions in a tank. This made it appear that some
> positions were "coming back to life"
> -Fixed some vehicle AI bugs
> -Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV
> if they were a human player
> -Created an intelligent system to grab bullet from partial clips before
> moving on to whole clips. This prevents you from ending up with all of your
> clips having just a few rounds missing.
> -Fixed getting bullet whizzed by guys that are not even facing you (I.e.
> shooting away from you). Also fixed double replication of some hit
> impacts/bullet whizzes.
> -Refined speedhack detection to have less false positives
>
>
> On Thu, Sep 8, 2011 at 8:49 PM, John Gibson 
> <j...@tripwireinteractive.com>wrote:
>
>> A required update for Red Orchestra 2 Beta will be released shortly. This
>> update includes client and server stability fixes, performance
>> optimizations, lots of bug fixes, and the final 4 MP maps. A full changelist
>> will come with the release.
>>
>> Regards,
>>
>> John
>>
>
>
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