Exact map list with names for reference: (Maps=("TE-Station","CD-Spartanovka","TE-PavlovsHouse","CD-CommissarsHouse","FF-Station","TE-Gumrak","TE-Spartanovka","CD-PavlovsHouse","TE-CommissarsHouse","CD-Station","CD-Gumrak")
On Thu, Sep 8, 2011 at 10:07 PM, John Gibson <j...@tripwireinteractive.com>wrote: > And now the changelog: > > > -New maps (Commissar's House, Station, Spartanovka, Pavlov's House) > -Client Performance Optimizations > -Client and Server crash fixes > -Improvements to hit detection > -Punkbuster Anti-Cheat can now be used by servers and is on by default > -Added enable PunkBuster setting and PunkBuster disabled warning in Server > Browser > -Removed the ability to swap teams from the class select menu. Instead, > there is now a button to open the team select menu. This will reduce some > confusing 'Role is taken' messages. > -Adjustments to weapon unlocks for each class. Veteran marksman now unlock > semi auto sniper rifles, veteran anti-tank now unlock satchels, and more. > -RO1 players will now get automatic bayonet upgrades for the Kar98 and > Mosin rifle without needing to level these weapons first. > -Mid-game map voting will now immediately change maps if enough players > vote. > -Fixed some reloading issues for weapons with stripper clips (G41, Kar98, > etc) > -Fixed problems with enemy spotted from inside a tank > -Fixed occasionally seeing your dead self with no head or arms > -Fixed an exploit with cover allowing super speedy firing for rifles > -Fixed getting stuck inside geometry in some places when mantling > -Fixed glitchy camera view when rotating into a wall while prone > -Fixed an issue with map boundaries during Firefight sudden death > -Several spawning bugs squashed > -Fixed some issues with player progression > -Added sorting by column to the Server Browser > -Fixed server crashing due to Steamworks not being properly cleaned up > -Fixed server crashing when using PunkBuster UCON system > -Fixed Ranked vs. Unranked issues. It really works this time. Really > Really :) > -Fixed some Spawning and Role Selection issues > -Fixed VOIP notifications not appearing and often crossing Public/Team > channels > Video Settings menu refinement > -Added ability to cancel changes > -Exposed Ultra texture quality settings to only machines that have enough > memory > -New Occlusion Culling Graphical Setting - higher setting will have less > object "pop-in" but be slow (original default in previous beta), normal > setting will run better but have a bit more object "pop-in" (New default). > Will provide significantly better frame rates on normal setting. > -The maximum video setting a system will be assigned on startup is high. > -Added MaxAnisotropy of 16 to Ultra texture settings > -Added 'stat perfdump' console command to get better information about poor > performance people are seeing. > -Memory Optimization for 32 bit machines. > -Fixed exploit of glowing characters on low shadow settings > -Ping now shows in the scoreboard > -Fixed binoculars not working properly when a non-standard ironsights FOV > was set on rifles > -Modified network relevancy checking to reduce characters popping in > -Added the ability to enable and disable VAC for servers on the commandline > (overrides what is in the ini files). To enable VAC add the switch > -VACSECURED to your commandline. To disable VAC add -NOVAC to your > commandline. > -Added the ability to override the automatically calculated Steam query > port. Use SteamPort=<OverridePortNumbe> on your commandline. Note: Has not > been heavily tested, use at your own risk > -Fixed an issue with AI swapping positions while a player was dead and > waiting to take over positions in a tank. This made it appear that some > positions were "coming back to life" > -Fixed some vehicle AI bugs > -Fixed not being able to kill the hull MGer or tank gunner in the Panzer IV > if they were a human player > -Created an intelligent system to grab bullet from partial clips before > moving on to whole clips. This prevents you from ending up with all of your > clips having just a few rounds missing. > -Fixed getting bullet whizzed by guys that are not even facing you (I.e. > shooting away from you). Also fixed double replication of some hit > impacts/bullet whizzes. > -Refined speedhack detection to have less false positives > > > On Thu, Sep 8, 2011 at 8:49 PM, John Gibson > <j...@tripwireinteractive.com>wrote: > >> A required update for Red Orchestra 2 Beta will be released shortly. This >> update includes client and server stability fixes, performance >> optimizations, lots of bug fixes, and the final 4 MP maps. A full changelist >> will come with the release. >> >> Regards, >> >> John >> > >
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