yeah, its annoying, on timeout a cap extends and then makes round win.  Which 
isn't really fair.  A win should be with last cap, if they run out of time but 
do get a cap its either let 'm finish the cap and lose or add time.


>________________________________
>From: pilger <pilger...@gmail.com>
>To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
>Sent: Thursday, 15 September 2011, 19:53
>Subject: Re: [hlds] [TF2] Overtime bug?
>
>
>I've witnessed the gravelpit bug more than one time. It's definitely something 
>that didn't use to happen.
>
>
>On Thu, Sep 15, 2011 at 2:49 PM, Mike O'Laughlen <molaugh...@gmail.com> wrote:
>
>If one team has won more rounds and time expires for map change then the team 
>that won more rounds wins the map.
>>
>>
>>
>>
>>On Thursday, September 15, 2011, Saint K. <sai...@specialattack.net> wrote:
>>> There is another overtime bug where overtime kicks in, people are making 
>>> the cap, but it finishes anyway after the 5 seconds.
>>>
>>> Saint k.
>>> ________________________________________
>>> From: hlds-boun...@list.valvesoftware.com 
>>> [hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox 
>>> [sake...@kingdomsend.com]
>>> Sent: 15 September 2011 19:25
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: [hlds] [TF2] Overtime bug?
>>>
>>> I have noticed with gravelpit, gorge and seems like just the 3cp maps,
>>> but when the blue team has point A and then goes into overtime all they
>>> have to do is cap B and they will win. It doesn't seem to add time on
>>> the clock and make them cap C to win the map.
>>>
>>> Just recently started playing TF2 again so not sure if this was known
>>> issue or a setting needing to be change to fix it, but have seem it on a
>>> few servers so I thought I would ask.
>>>
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>>
>
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