Valve,

THANK YOU THANK YOU THANK YOU

This is the best update in years.  Maps?  Sure they're fun, but these perf
enhancements have changed the behavior of the game for me.  Tracking targets
in melee and navigating through the area in and out of windows and ledges
with a scout is so much more intuitive and enjoyable now.

Thank you.

Mike

On Fri, Oct 14, 2011 at 2:35 AM, Crazed Gunman
<bsr.crazedgun...@gmail.com>wrote:

> **
> Getting synchronized crashes as well, it's not crashing the clients here.
> I've noticed that the last thing in the console before the crash is an rcon
> from the server itself for "stats". Anyone else getting that?
>
> On 10/14/2011 12:23 AM, pilger wrote:
>
> It's awfully unstable.
>
> I've been getting reports of synchronized crashes affecting a set of
> players on my server and experienced it myself. It doesn't affect all
> players, but it definitely affects more than one player at the same time and
> it crashes the client back to OS without any warning or message.
>
> It's frequent and it appears to be happening on other servers aswell, as i
> have been told. Can't confirm that 100%, though.
>
> I think it should have something to do with the item server as long as it
> is a synchronized crash.
>
>
>
> On Thu, Oct 13, 2011 at 10:21 PM, Robert Whelan <mrrjwhe...@yahoo.com>wrote:
>
>>  Am I reading this right, lol. I didn't get the memo?
>>
>> 98.40%  downloading c:\srcds/css\bin
>>
>> They pulled css out of the orangebox directory?
>>
>>    *From:* Tony Paloma <to...@valvesoftware.com>
>> *To:* Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> *Sent:* Tuesday, October 11, 2011 1:50 PM
>>
>> *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
>>
>>   Every frame, the engine will sleep until it’s time for the next tick.
>> However, the Sleep system call may be imprecise and wake the process up
>> slightly later than intended. Setting host_timer_spin_ms will reduce the
>> value passed into Sleep by that many milliseconds, but will cause the
>> process to busy wait for longer while it waits for the next tick and thus
>> increase CPU usage. The var will not improve your framerate if you’re
>> constantly below 66 (i.e. a bogged down server), but may improve consistency
>> on a sub-second scale.
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn .
>> *Sent:* Tuesday, October 11, 2011 2:25 AM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Mandatory TF2 update coming Wednesday
>>
>> Can anyone from Valve comment about host_timer_spin_ms?
>>
>> This seem to make the FPS more consistent when enabled, it always stay at
>> 66. When it's disabled, it's mostly between 60-70.
>>  2011/10/11 Brian Simon <bluebriansi...@gmail.com>
>> Yes, I am very relieved that this Major Update is not one of Valve's
>> infamous Friday Updates.
>>
>>  On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu <robl...@gmail.com> wrote:
>> Well, at least they're doing a major update on Wednesday instead on Friday
>>
>>  On Tue, Oct 11, 2011 at 4:53 PM, Wander <wander...@gmail.com> wrote:
>> thanks for the heads up
>>
>> Im guessing we'll need to change this on our prophunt servers, or does
>> anyone know if the ph mod takes care of it?
>>
>> On Tue, Oct 11, 2011 at 05:50, Jake Haldeman <jake.halde...@neumont.edu>
>> wrote:
>> > I'm guessing the default is that it will show the icons.  But if your
>> server.cfg has the tf_show_voice_icons after the update it will no longer
>> work because they changed it...
>> > ________________________________________
>> > From: hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu [
>> robl...@gmail.com]
>> > Sent: Monday, October 10, 2011 9:48 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>> >
>> > Hi there,
>> >
>> > What if I don't have mp_show_voice_icons in my server.cfg ?
>> >
>> > On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma <to...@valvesoftware.com
>> <mailto:to...@valvesoftware.com>> wrote:
>> > We’re going to have a mandatory TF2 update coming Wednesday
>> afternoon/evening. This is just a heads-up that it’s coming so that you can
>> be prepared.
>> >
>> > There is one change that might require a change to server configs:
>> > tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
>> more generic.
>> >
>> > Thanks,
>> > Tony
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> >
>> >
>> > _______________________________________________
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>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> _______________________________________________
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>> _______________________________________________
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>>   caption
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>
>> --
>> Best regards,
>> AnAkIn
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>>
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>>
>
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>
>
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