Is this update planned to improve performance on game servers ? (for
example, having 10 to 20 servers hosted in the same CPU)
Or won't change the performance CPU related...

On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech <drogenvi...@googlemail.com>wrote:

> Does it still do that?
>
> 2011/10/12  <h...@gmx.com>:
> > Why the engine replies to empty packets with a full update? Is there any
> > reason for this?
> >
> > http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
> >
> >
> >
> > ----- Original Message -----
> >
> > From: Tony Paloma
> >
> > Sent: 10/11/11 09:50 PM
> >
> > To: Half-Life dedicated Win32 server mailing list
> >
> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
> >
> > Every frame, the engine will sleep until it’s time for the next tick.
> > However, the Sleep system call may be imprecise and wake the process up
> > slightly later than intended. Setting host_timer_spin_ms will reduce the
> > value passed into Sleep by that many milliseconds, but will cause the
> > process to busy wait for longer while it waits for the next tick and thus
> > increase CPU usage. The var will not improve your framerate if you’re
> > constantly below 66 (i.e. a bogged down server), but may improve
> consistency
> > on a sub-second scale.
> >
> >
> >
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
> >
> > Sent: Tuesday, October 11, 2011 2:25 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
> >
> >
> >
> >
> >
> >
> >
> > Can anyone from Valve comment about host_timer_spin_ms?
> >
> > This seem to make the FPS more consistent when enabled, it always stay at
> > 66. When it's disabled, it's mostly between 60-70.
> >
> >
> >
> > 2011/10/11 Brian Simon <bluebriansi...@gmail.com>
> >
> >
> >
> > Yes, I am very relieved that this Major Update is not one of Valve's
> > infamous Friday Updates.
> >
> >
> >
> >
> >
> >
> >
> > On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu <robl...@gmail.com> wrote:
> >
> >
> >
> > Well, at least they're doing a major update on Wednesday instead on
> Friday
> >
> >
> >
> >
> >
> >
> >
> > On Tue, Oct 11, 2011 at 4:53 PM, Wander <wander...@gmail.com> wrote:
> >
> >
> >
> > thanks for the heads up
> >
> > Im guessing we'll need to change this on our prophunt servers, or does
> > anyone know if the ph mod takes care of it?
> >
> >
> >
> > On Tue, Oct 11, 2011 at 05:50, Jake Haldeman <jake.halde...@neumont.edu>
> > wrote:
> >> I'm guessing the default is that it will show the icons.  But if your
> >> server.cfg has the tf_show_voice_icons after the update it will no
> longer
> >> work because they changed it...
> >> ________________________________________
> >> From: hlds-boun...@list.valvesoftware.com
> >> [hlds-boun...@list.valvesoftware.com] On Behalf Of Rob Liu
> >> [robl...@gmail.com]
> >> Sent: Monday, October 10, 2011 9:48 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
> >>
> >> Hi there,
> >>
> >> What if I don't have mp_show_voice_icons in my server.cfg ?
> >>
> >> On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma
> >> <to...@valvesoftware.com<mailto:to...@valvesoftware.com>> wrote:
> >> We’re going to have a mandatory TF2 update coming Wednesday
> >> afternoon/evening. This is just a heads-up that it’s coming so that you
> can
> >> be prepared.
> >>
> >> There is one change that might require a change to server configs:
> >> tf_show_voice_icons has been renamed to mp_show_voice_icons so that it’s
> >> more generic.
> >>
> >> Thanks,
> >> Tony
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
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> > please visit:
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> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
> >
> >
> >
> >
> > caption
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn
> >
> >
> >
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
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