Fletcher - Would it be possible to add in a command to make the server
give us the on-boot authentication string at will? It doesn't seem to
report that on map change, only when the server is first starting up,
and if your server happens to be populated at the time, it's a death
sentence to ask us to reboot the server just to check if we're
authenticating correctly.

Also: my server's identity token didn't have quote marks in it, so I
added that and I'm testing now. But, my other 3 servers don't have
quote marks either, so it's strange that just the one server would be
having the problem.  There was no = sign in the token string.

On Fri, Oct 28, 2011 at 4:59 PM, Tres <madeinte...@gmail.com> wrote:
> Same here. Gifts drop for a while then stop, with a full server. Have to
> restart to get them back. Rinse, repeat. Love the event, though. Glad you
> guys are running it as long as you are. :)
>
> On Fri, Oct 28, 2011 at 3:53 PM, Andreas Grimm <l...@gmx.net> wrote:
>>
>> My gameservers run halloween maps 24/7 without any mapchanges.
>>
>>
>>
>> This morning they dropped gifts without any problems, but a few hours
>> later they stopped dropping the gifts.
>>
>> I changed nothing during the runtime and all servers are successfully
>> registered. Only a complete server restart solved the problem.
>>
>>
>>
>> After the restart the gift drops were back.
>>
>>
>>
>> Atm it seems that they stopped dropping gifts again. 30 players on it,
>> registered, get gifts earlier this day and now - nothing.
>>
>> Is there any "registration timeout" or something like that active?
>>
>>
>>
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> Sent: Friday, October 28, 2011 10:42 PM
>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
>> Linux server mailing list
>> Subject: Re: [hlds] TF2 registered servers: check for rogue '=' in the
>> convar settings
>>
>>
>>
>> One last thing.
>>
>>
>>
>> You *should* see either this line:
>>
>>
>>
>>                 Game server authentication: SUCCESS! Standing: %s. Trend:
>> %s
>>
>>
>>
>> or this line:
>>
>>
>>
>>                 Game server authentication: FAILURE!
>>
>>
>>
>> Pretty soon upon boot.  If you don't that means your server is not even
>> attempting to sign on, and there's probably something wrong with the
>> convars.
>>
>>
>>
>> If you see the SUCCESS! message, but are still not getting Halloween
>> drops, please post that fact on this list.
>>
>>
>>
>> Your humble servant,
>>
>> Fletch
>>
>>
>>
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
>> Sent: Friday, October 28, 2011 1:38 PM
>> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> Win32 server mailing list
>> Subject: [hlds] TF2 registered servers: check for rogue '=' in the convar
>> settings
>>
>>
>>
>> If your server is not getting Halloween drops, check if your config file
>> has an '=' in the lines to set the registration convars.
>>
>>
>>
>> Also,  make sure you put the identity token in quotes.
>>
>>
>>
>> If you have these two problems, you probably (quite reasonably) cut and
>> paste the two config file lines from the client console when you registered
>> your server.  That output erroneously had the ='s in them, and did not quote
>> the identity token.  We fixed the output soon after we shipped the
>> registered server feature, which explains why a lot of people not getting
>> the drops are also saying that they have been registered for a long time.
>>
>>
>>
>> In case that does not fix the problem, the next update will provide more
>> verbose logging so such errors will not go undetected for so long.
>>
>>
>>
>> Your humble servant,
>>
>> Fletch
>>
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>
>
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