You even quoted it! Haha "- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players"
On Thu, Feb 2, 2012 at 5:30 PM, AnAkIn . <anakin...@gmail.com> wrote: > Unless I am missing something, they seem to be talking about adding a game > event here, not anything new to the HUD? > > > 2012/2/2 Andrew DeMerse <ademe...@gmail.com> > >> You can already enable sounds when you've damaged players, and 'sticky' >> outgoing damage numbers to the HUD. I'd imagine it's something along those >> lines, except for people with hearing problems. >> >> >> On Thu, Feb 2, 2012 at 5:17 PM, AnAkIn . <anakin...@gmail.com> wrote: >> >>> "- Added "DamagedPlayer" animation event for the HUD, fired when the >>> local player damages other players" >>> >>> Anyone knows what's the use of that? Unless you're coding hacks, it >>> seems to be pointless. >>> >>> >>> 2012/2/2 Nathanael Havez <na...@me.com> >>> >>>> Thank's Eric! >>>> >>>> Natha >>>> >>>> Envoyé de mon iPad >>>> >>>> Le 2 févr. 2012 à 23:12, Eric Smith <er...@valvesoftware.com> a écrit : >>>> >>>> > We've released a mandatory update to Team Fortress 2. The notes for >>>> the update are below. >>>> > >>>> > -Eric >>>> > >>>> > ------------------------------ >>>> > >>>> > Source Engine Changes (TF2, DoD:S, HL2:DM) >>>> > - Adjusted error messages on servers when players drop due to Steam >>>> authentication failure to be more clear >>>> > - Additional important server messages now go to the server log >>>> instead of just the console >>>> > >>>> > Team Fortress 2 >>>> > - Added The Conquistador >>>> > - Added The Map Maker's Medallion >>>> > - Added new promotional items >>>> > - Added information about item origins to the WebAPI >>>> > - Added "DamagedPlayer" animation event for the HUD, fired when the >>>> local player damages other players >>>> > - Fixed The Head Warmer not displaying unusual particle effects >>>> correctly >>>> > - Fixed paint applying incorrectly on Max's Severed Head >>>> > - Fixed a server crash caused by Holiday Punch critical attacks on >>>> physics objects >>>> > - Updated the Itsy Bitsy Spyer so it can also be equipped by the >>>> Sniper >>>> > - Updated cp_foundry: >>>> > - Clip brush collision smoothing by the forward spawn alternate exit >>>> > - Fixed Nobuild exploits >>>> > - Fixed the teleporter player trap on the roof of the forward spawn >>>> alternate exit >>>> > - Fixed Nodraw and texturing errors >>>> > - Fixed clipping of barrels on final cap points >>>> > - Fixed fade distance on props >>>> > - Fixed lighting bugs in spytech vistas >>>> > - Removed props hidden in geometry >>>> > - Removed ability for players to cap the final point by standing on >>>> the catwalk behind it >>>> > >>>> > _______________________________________________ >>>> > To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> >>> -- >>> Best regards, >>> AnAkIn >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Best regards, > AnAkIn > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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