Well, I think this underlines my point. Many people will join a popular group to gain access to some of it's features (whitelists in particular, my servers use a combination of both the Steam OpenID system and Steam Groups for this). A few bad apples from a group (perhaps 20 players) who represent 1% of a group can cause the rest of the group (thousands of users) to get banned from a server or group of popular servers. Being able to ban people for membership in a group that numbers in the thousands is too wide a brush; I think this solution is ideal for granular control of bad apples in a "rage and griefing" of groups in smaller size.
Either the whole private Steam group invitation system needs to be completely re-thought, or some sort of size limits need to be placed on this feature. As it stands, it has a lot of potential for abuse by both sides. Also, my apologies for the problems caused by members of that group. I don't think the Lost Continents has ever advertised itself as a griefing group, but I'm glad the situation has sorted itself out. I've only heard the story third hand, after trying to log in to a Dodgeball server years ago.
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