...except that then would be slap bang in the middle of peak Europe gaming. Any 
time they pick is going to inconvenience some people somewhere; that being the 
case, valve might as well release when it's best for them.

Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote:

I know they're PST. I was thinking that it would be helpful for me and I'm sure 
many other operators if the updates went live earlier in the day. Heck, they 
could even fire it off when they come in at 9AM (PST). Personally my schedule 
is such that I'm frequently unavailable around 6PM PST, not to mention that I 
run east cost servers and 9PM EST is precisely when most of my playerbase is 
looking to play TF2.


I'm not trying to give Valve a hard time. I'm trying to advocate a change that 
would give me and my regulars significantly less of a hard time.


-J


On Jul 5, 2012, at 10:13 PM, Saul Rennison wrote:


You do understand they released at 6pm their time? That's not a ridiculous time 
for them to update whatsoever, especially if they've been testing the build all 
day. Give them a break.



Kind regards,

Saul Rennison


On 6 July 2012 03:11, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote:

Bugfixes the next morning would be even more appreciated.


-J


On Jul 5, 2012, at 10:04 PM, 1nsane wrote:


Well I, for one, appreciate bugfixes.



On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy <kenne...@3dgames.com.ar> wrote:


Everybody's having fun after a hard working day, it's gaming night, oh wait, 
what?...not anymore...another TF2 Update.

----------------------------------------------
3DGames Argentina
http://www.3dgames.com.ar

_____________________________________________

From: "Leon Hunter" <l...@ozzyfurocity.net>
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Thursday, July 5, 2012 10:13:02 PM


Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released

Any warning is better than no warning at all, nothing like that adrenalin rush 
when you find out Valve is going to be Breaking your Shit ™ in 15 minutes.

 

Though after years of this, everyone should be used to it. Just imagine if 
Sourcemod wasn’t run by such resilient developers.

 

Cheers,

 

Leon Hunter

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin
Sent: Friday, 6 July 2012 10:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released

 

I love the 16 minute warning between "update coming" and "mandatory update 
released". Some might say it's pointless to announce update coming then release 
it in that span. Some may say "why not just send the impending mand. update 
notice in the morning or yesterdayas to give enough time to actually know to be 
ready to reboot my server or make sure it took properly"
I say no. Nonsense. Why be prepared for anything in the world of valve<3

On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com> wrote:

We've released a mandatory update to Team Fortress 2. The notes for the update 
are below.

-Eric

------------------------------

Team Fortress 2
- Added new options for Pyrovision to the Advanced Options dialog
   - Added enable/disable for the HUD border
   - Added the ability to make the HUD border static
   - Added the ability to turn off the skybox depth of field
- Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when 
thrown
- Fixed not seeing the blue team skin for the Robot Chicken Hat
- Fixed not seeing team colors on the sleeves for The Equalizer and The Escape 
Plan
- Fixed The Escape Plan allowing medic calls
- Fixed The Beggar's Bazooka exploding on random targets in the world when 
overloading
- Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's 
other weapons
- Fixed The Amputator's radius heal effect applying to players who have The 
Escape Plan deployed
- Fixed the Rainblower taunt attacking players through walls
- Optimized the Rainblower taunt particles
- Updated Sd_Doomsday
   - Fixed rocket lid staying open sometimes after a player drops the 
Australium on the lift
   - Fixed case where the lift could continue traveling up when a player with 
the Australium died at the same time he touched the lift
- Updated the localization files
- Updated the gamehaptics file:
   - Added recoil/reload/draw/crit forces for the Baby Face's Blaster
   - Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, 
The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot
   - Added more detail to the reloads for the Scattergun, the Baby Face's 
Blaster, the SMG, and The Cleaner's Carbine


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