Instead they'd be complaining because the servers are rejecting their connections due to version differences.
On Thu, Jul 5, 2012 at 10:49 PM, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote: > Out of curiosity, does anyone know of any reason why server updates couldn't > be made available some hours before the clients are instructed to update? > Such a practice would at least give the operators a chance to take care of > the update before the horde comes clamoring and complaining. > > -J > > On Jul 5, 2012, at 10:57 PM, Alan Kennedy wrote: > > > I'm pretty sure they don't take our comments as if we were demanding > something or bitching about it for real, the game is free, we don't pay and > we don't get paid. It's just a way of releasing the stress of this nearly > "nightly" updates :)) . > > Of course it dependes on timezone. Now with a dead serious face, I must > agree that a morning update at least for me, wouldn't hurt as much since > nobody is playing by that time, and owners or sysops are free to update > without the hordes of players bitching about it. But well, since this is > global thing, there's no "appropiate" time actually, someone will get the > bad timing allways. > > That's all. > > Best Regards!, > Alan // > > ---------------------------------------------- > 3DGames Argentina > http://www.3dgames.com.ar > > ________________________________ > > From: "Saul Rennison" <saul.renni...@gmail.com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds@list.valvesoftware.com> > Sent: Thursday, July 5, 2012 11:13:54 PM > Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released > > You do understand they released at 6pm their time? That's not a ridiculous > time for them to update whatsoever, especially if they've been testing the > build all day. Give them a break. > > > Kind regards, > Saul Rennison > > > On 6 July 2012 03:11, Lord_Jeremy Xavier <lord.jer...@gmail.com> wrote: >> >> Bugfixes the next morning would be even more appreciated. >> >> -J >> >> On Jul 5, 2012, at 10:04 PM, 1nsane wrote: >> >> Well I, for one, appreciate bugfixes. >> >> >> On Thu, Jul 5, 2012 at 10:04 PM, Alan Kennedy<kenne...@3dgames.com.ar> >> wrote: >>> >>> >>> Everybody's having fun after a hard working day, it's gaming night, oh >>> wait, what?...not anymore...another TF2 Update. >>> >>> ---------------------------------------------- >>> 3DGames Argentina >>> http://www.3dgames.com.ar >>> >>> ________________________________ >>> >>> From: "Leon Hunter" <l...@ozzyfurocity.net> >>> To: "Half-Life dedicated Win32 server mailing list" >>> <hlds@list.valvesoftware.com> >>> Sent: Thursday, July 5, 2012 10:13:02 PM >>> >>> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released >>> >>> Any warning is better than no warning at all, nothing like that adrenalin >>> rush when you find out Valve is going to be Breaking your Shit ™ in 15 >>> minutes. >>> >>> Though after years of this, everyone should be used to it. Just imagine >>> if Sourcemod wasn’t run by such resilient developers. >>> >>> Cheers, >>> >>> Leon Hunter >>> >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin >>> Sent: Friday, 6 July 2012 10:26 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released >>> >>> >>> I love the 16 minute warning between "update coming" and "mandatory >>> update released". Some might say it's pointless to announce update coming >>> then release it in that span. Some may say "why not just send the impending >>> mand. update notice in the morning or yesterdayas to give enough time to >>> actually know to be ready to reboot my server or make sure it took properly" >>> I say no. Nonsense. Why be prepared for anything in the world of valve<3 >>> >>> On Thu, Jul 5, 2012 at 8:45 PM, Eric Smith <er...@valvesoftware.com> >>> wrote: >>> We've released a mandatory update to Team Fortress 2. The notes for the >>> update are below. >>> >>> -Eric >>> >>> ------------------------------ >>> >>> Team Fortress 2 >>> - Added new options for Pyrovision to the Advanced Options dialog >>> - Added enable/disable for the HUD border >>> - Added the ability to make the HUD border static >>> - Added the ability to turn off the skybox depth of field >>> - Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong >>> models when thrown >>> - Fixed not seeing the blue team skin for the Robot Chicken Hat >>> - Fixed not seeing team colors on the sleeves for The Equalizer and The >>> Escape Plan >>> - Fixed The Escape Plan allowing medic calls >>> - Fixed The Beggar's Bazooka exploding on random targets in the world >>> when overloading >>> - Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the >>> Sniper's other weapons >>> - Fixed The Amputator's radius heal effect applying to players who have >>> The Escape Plan deployed >>> - Fixed the Rainblower taunt attacking players through walls >>> - Optimized the Rainblower taunt particles >>> - Updated Sd_Doomsday >>> - Fixed rocket lid staying open sometimes after a player drops the >>> Australium on the lift >>> - Fixed case where the lift could continue traveling up when a player >>> with the Australium died at the same time he touched the lift >>> - Updated the localization files >>> - Updated the gamehaptics file: >>> - Added recoil/reload/draw/crit forces for the Baby Face's Blaster >>> - Added new recoil forces for The Beggar's Bazooka, The Cleaner's >>> Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The >>> Scorch Shot >>> - Added more detail to the reloads for the Scattergun, the Baby Face's >>> Blaster, the SMG, and The Cleaner's Carbine >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Ross Bemrose _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds