using prop_physics_respawnable & trigger_hurt within some condition, server can crash instantly
Proof http://www.sendspace.com/file/8x2l9h create trigger_hurt, set damage 1000 create prop_physics_respawnable above the trigger_hurt, use model models/props_junk/wood_crate002a.mdl start server player join server server crash Tested on: TF2, CSS, DODS, Garrymod, HL2DM i think L4D happen too only obsidian conflict without crash Analyze: according hl2sdk, crash at HurtAllTouchers, touch link null pointer some releated functions ->CTriggerHurt::HurtEntity ->CPhysicsPropRespawnable::Event_Killed (PhysicsRemoveTouchedList) VALVE fix this shit please :D
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