Most importantly, the Seal Mask is not wrap-able. For shame, world.

On Fri, Jul 20, 2012 at 4:17 PM, Dominik Friedrichs <d...@forlix.org> wrote:

> No kidding, I also doubt they ever fixed the crash in CS:S where it
> crashes when you deactivate an inactive game_ui.
> No one cares. Find a dirty workaround and get over it.
>
>
> On 2012/07/20 17:46, raydan wrote:
>
>> using prop_physics_respawnable & trigger_hurt within some condition,
>> server can crash instantly
>>
>> Proof 
>> http://www.sendspace.com/file/**8x2l9h<http://www.sendspace.com/file/8x2l9h>
>>
>> create trigger_hurt, set damage 1000
>> create prop_physics_respawnable above the trigger_hurt, use model
>> models/props_junk/wood_**crate002a.mdl
>> start server
>> player join server
>> server crash
>>
>> Tested on:
>> TF2, CSS, DODS, Garrymod, HL2DM
>>
>> i think L4D happen too
>>
>> only obsidian conflict without crash
>>
>>
>> Analyze:
>> according hl2sdk,
>> crash at HurtAllTouchers, touch link null pointer
>> some releated functions
>> ->CTriggerHurt::HurtEntity
>> ->CPhysicsPropRespawnable::**Event_Killed (PhysicsRemoveTouchedList)
>>
>>
>>
>>
>> VALVE fix this shit please :D
>>
>>
>>
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>
>
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