Most importantly, the Seal Mask is not wrap-able. For shame, world. On Fri, Jul 20, 2012 at 4:17 PM, Dominik Friedrichs <d...@forlix.org> wrote:
> No kidding, I also doubt they ever fixed the crash in CS:S where it > crashes when you deactivate an inactive game_ui. > No one cares. Find a dirty workaround and get over it. > > > On 2012/07/20 17:46, raydan wrote: > >> using prop_physics_respawnable & trigger_hurt within some condition, >> server can crash instantly >> >> Proof >> http://www.sendspace.com/file/**8x2l9h<http://www.sendspace.com/file/8x2l9h> >> >> create trigger_hurt, set damage 1000 >> create prop_physics_respawnable above the trigger_hurt, use model >> models/props_junk/wood_**crate002a.mdl >> start server >> player join server >> server crash >> >> Tested on: >> TF2, CSS, DODS, Garrymod, HL2DM >> >> i think L4D happen too >> >> only obsidian conflict without crash >> >> >> Analyze: >> according hl2sdk, >> crash at HurtAllTouchers, touch link null pointer >> some releated functions >> ->CTriggerHurt::HurtEntity >> ->CPhysicsPropRespawnable::**Event_Killed (PhysicsRemoveTouchedList) >> >> >> >> >> VALVE fix this shit please :D >> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds> >
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