What type of server, and most likely it is that the cvar for max download speed is too low.

On 7/22/2012 6:49 PM, Kyle Sanderson wrote:
I'd be inclined to agree. However, this is on client connection and 10
friends couldn't manage to join the server with 45 players. This was
for the entire duration of the map, and there were admins ingame
relaying information back.

Thanks,
Kyle.

On Sun, Jul 22, 2012 at 6:36 PM, Cameron Munroe
<cmun...@cameronmunroe.com> wrote:
We did have that issue when mic spammers or lots of voice chat was going on.


On 7/22/2012 5:59 PM, Kyle Sanderson wrote:
Hi all,

For quite some time now I've been getting reports from clients saying
they're being prevented from joining my servers. They're being kicked
with this message. 'Disconnect: ERROR! Reliable snapshot overflow..'

Here's a pastebin link with my info in hopes that it's helpful.
http://pastebin.com/hYvzC7Ng

The error is very prominent, and is preventing clients (Including
myself) from joining the server. From my understanding, and reading a
number of other threads on the list, the issue is present in TF2 as
well.

Thanks,
Kyle.

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