There are too many entities that require too many data that must be sent to a new client => buffer overflow. I assume that was a custom map with too many func_breakable entities. I'm not a map maker so I may be wrong, but this is the first thing I would verify.
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, July 23, 2012 3:59 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Reliable Snapshot Overflow Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds