The server score is completely defeated by fake clients.

Even if no one is on the server fake clients still show up as players thus 
elevating the score when no one is even playing. Within a few weeks you can 
have a highly ranked server without even having players on your server. So 
while your server is loosing rank in off peak hours fake client servers appear 
to be full still and jump ahead of you in rankings.

If you guys are not totally funding your servers with pinion by now. You have 
no idea what you are doing. You can bash ads all you want but it pays for all 
my servers.
Donations at this point are actually gravy.

Pinion is not going away so stop wishing. Players can disable html messages at 
any point or blacklist you so if you spam them with ADs you will end up empty 
soon enough.

Overall Fake Clients is a very serious issue and it undermines the server 
ranking. The entire point is it tricks the quickplay system into believing 
there are players on the server and therefore sends you more players which give 
you ad views.

Fake clients fill servers and if you think you can go toe to toe with a admin 
running fake clients you have lost your mind.
Players stay on servers with more players and quickplay sends them more 
players. F2P players have no idea the server is full of fake bots with 
artificial pings and avatars. While you wait for your servers to fill
Fake client servers are full first and stay full longer and this just defeats 
the server score you think is an equalizer. It most certainly is not.

Fake clients undermines the entire system.




----- Original Message -----
From: "E. Olsen" <[email protected]>
To: "Mart-Jan Reeuwijk" <[email protected]>, "Half-Life dedicated Win32 server 
mailing list" <[email protected]>
Sent: Saturday, August 11, 2012 7:10:10 AM
Subject: Re: [hlds] Server Delisting, does it need some changes?


I think that everyone has already overlooked the fact that Valve already has in 
place the best method possible for weeding out poor servers - the server score. 
If a player leaves a server quickly (which I have to think they will with a 
bunch of fake clients, etc.) the score will decline over time, allowing the 
cream to rise to the top. 

Again - I think the root of the problem here is quickplay itself. Practically 
overnight, it has lulled new server operators into thinking that filling 
servers is not only easy, but is (for the most part) Valve's responsibility. It 
has also led to a rise in the use of fake clients/illegitimate bots in an 
attempt to garner as much of that "easy traffic" as possible. We've seen the 
effects of this every time there is a hiccup or small change in the system, as 
this list lights up with complaints of "quickplay is not working", or 
"quickplay no longer fills my servers", etc. etc. Those complaints are 
invariably followed by calls for more action against the bad players. 

Now, I'm all for taking action against the bad guys - the less of them the 
better (for the players, that is). My point is, even if Valve were able to rid 
the server list of every nefarious operators using these kinds of cheats, it 
wouldn't increase most server operator's traffic one bit over what you are 
already getting (which, if everyone who has their torch and pitchfork out would 
admit, is the motivation behind these debates - everyone wants the traffic 
those servers are getting). 

Looking at the other side of this debate, there's something to consider: 

1. Would you actually WANT a player willing to buy admin right and/or those 
premium "pay to win" benefits? I sure as hell wouldn't - that's one step up 
from buying a hack, IMO. If they're willing to do that, they're willing to 
exploit anything they can to win - no thanks. 

2. I agree that getting people to donate early on is next to impossible. My 
question is, than why would you? We went our first 9 months before accepting a 
single dime in donations. Build the value FIRST in your community, and the 
donations will come. If your next argument is that donations "dried up", so I 
HAD to run ads, I would submit to you that you failed to maintain and build the 
value in your community, and adding ads to your MOTD is not adding to that 
value, it's simply using random player connections/impressions as a means of 
keeping afloat. Will it pay your bills? Maybe...for a time, but Pinion would 
not be the first net advertising channel to go under due to poor sales 
conversions, and I doubt even the smallest fraction of players exposed to those 
ads are in the "buying" frame of mind, and click-thru/complete a purchase. Over 
time, Pinion's pool of advertisers may (IMO) most likely dry up, eliminating 
that source of revenue. What is your backup plan then? 

3. In the end, there is a fix to all this, but most involved in this 
conversation won't like it: Do away with quickplay for all but the newest (i.e. 
less than 100 playing hours) players. In fact, let's disable the server browser 
for new players, and only let them use quickplay until they reach a certain 
point (i.e. X number of hours played with each class on X number of stock 
maps). Valve could make it something to work towards - no access to the server 
browser until you've achieved all the minimum requirements to teach you the 
game, etc. Once you've reached that, the quickplay button goes away, and the 
server browser button appears. 

Let's get back to making server operators actually work at building regular 
server traffic again. None of this nefarious activity was ever an issue before 
the quickplay system was turned on, as it really didn't really help the guys 
who did it that much. Server operators that went to the enormous effort of 
building awesome gaming environments and consistently seeding their servers 
(you know, by actually playing on them until they filled up) were rewarded over 
time with players that favorited them and came back, over and over. 

If your community/servers cannot survive without quickplay, you honestly have 
to ask yourself if they deserve to. If you rely on random players that are SENT 
to you, as opposed to players you ATTRACT, then you are building a house of 
cards, plain and simple. 







On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk < [email protected] > 
wrote: 




?? Never see any ads on YT, oh, wait, I blocked them :) 

Same as for in-game adds, MOTD = disabled. No need to "read" them if one 
doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't reading it 
either. They can "plaster" it with ads for all I care. 

As for the actual SUBJECT of this topic (its gone way off-topic with the ads 
stuff), I think valve is already moving into the steam login required for 
setting up/running servers. Altho I think they should set it up that server 
owners can make a new steam account, and then request via web-page on steam to 
add server functionality to it (for dedicated servers), after which they can 
set up servers. That those should get linked to the owner's main account and 
the communities steam group(s) should also be nice. Once that is in place, a 
good "hammering" is possible. 








From: Sampson Rogers < [email protected] > 

To: Half-Life dedicated Win32 server mailing list < [email protected] 
> 
Sent: Saturday, 11 August 2012, 5:46 

Subject: Re: [hlds] Server Delisting, does it need some changes? 



I see no harm in servers running a MOTD ad that takes all of 1 click to get 
past with no extra effort. There is absolutely nothing wrong with supporting 
servers by clicking right past something you're not even required to view. Look 
at places like Youtube, they have ads on nearly all of their videos you have to 
wait a few seconds to get past and you can't tell me Google needs more money. 
You can also disable HTML MOTD if you choose, that sounds like a fair in 
between to me. No reason to punish communities that provide a good gaming 
experience but also run ads on the MOTD to keep the servers afloat. Nothing 
wrong with it at all. Other communities shouldn't be frowned upon for needing a 
monetary hand in getting started or maintaining their servers as long as they 
do things the right way, don't exploit their users for only a quick buck and 
properly administrate their servers. 


The truth is, it is not always easy to get donations, even when you run a solid 
community, especially starting out. 

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