I saw a post on the forum that said the first build failed and they
had to rebuild it.

On Wed, Aug 15, 2012 at 10:43 PM, DontWannaName! <ad...@topnotchclan.com> wrote:
> The Windows build is taking a lot longer than an hour. Is there any news on 
> it?
>
> On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello <botelloluc...@yahoo.com> 
> wrote:
>> Awesome, I'll run this by my friend to see if he'd like to make a server.
>>
>> --Lucio--
>> ________________________________
>> From: Fletcher Dunn <fletch...@valvesoftware.com>
>> To: "Half-Life dedicated Linux server mailing list
>> (hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>;
>> "Half-Life dedicated Win32 server mailing list
>> (hlds@list.valvesoftware.com)" <hlds@list.valvesoftware.com>
>> Sent: Monday, August 13, 2012 10:39 PM
>> Subject: [hlds] TF MvM hosting questions
>>
>> Here are some answers to questions regarding hosting MvM servers:
>>
>> * Players can join your server through any means they can join PvP games:
>> the server browser, ad hoc joins, or the new matchmaking system (quickplay
>> beta).
>> * To accept matchmaking traffic, you must select which sort of traffic you
>> want.  (Regular PvP traffic or MvM traffic.)  Set “tf_mm_servermode 2” to be
>> placed in the MvM pool.
>> * For MvM matchmaking, if 6 players are sent to your server to start a new
>> game, it will switch to whatever map the players selected.
>> * You will need a TF gameserver account to accept matchmaking traffic.
>> * You can switch the server in and out of any matchmaking mode pool or back
>> to any regular game mode at any time.
>> * The CPU usage for a 6 player MvM game is about the same as for a regular
>> TF server.  (Yep, this mode requires significantly more CPU cycles per
>> player than the PvP mode, that’s an unfortunate fact.)
>> Given the surge of players that comes with any major release, and the player
>> / server ratio of this game mode, the demand for MvM servers will probably
>> be high.  We expect that a large number of players will want to try out the
>> new mode, so we will be converting most of our servers to host MvM, and then
>> adjust the allocation based on what players are playing.
>>
>> I, for one, DO NOT welcome our new robot overlords!
>>
>> - Fletch
>>
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>>
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>
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