I saw a post on the forum that said the first build failed and they had to rebuild it.
On Wed, Aug 15, 2012 at 10:43 PM, DontWannaName! <ad...@topnotchclan.com> wrote: > The Windows build is taking a lot longer than an hour. Is there any news on > it? > > On Wed, Aug 15, 2012 at 4:58 PM, Lucio Botello <botelloluc...@yahoo.com> > wrote: >> Awesome, I'll run this by my friend to see if he'd like to make a server. >> >> --Lucio-- >> ________________________________ >> From: Fletcher Dunn <fletch...@valvesoftware.com> >> To: "Half-Life dedicated Linux server mailing list >> (hlds_li...@list.valvesoftware.com)" <hlds_li...@list.valvesoftware.com>; >> "Half-Life dedicated Win32 server mailing list >> (hlds@list.valvesoftware.com)" <hlds@list.valvesoftware.com> >> Sent: Monday, August 13, 2012 10:39 PM >> Subject: [hlds] TF MvM hosting questions >> >> Here are some answers to questions regarding hosting MvM servers: >> >> * Players can join your server through any means they can join PvP games: >> the server browser, ad hoc joins, or the new matchmaking system (quickplay >> beta). >> * To accept matchmaking traffic, you must select which sort of traffic you >> want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to be >> placed in the MvM pool. >> * For MvM matchmaking, if 6 players are sent to your server to start a new >> game, it will switch to whatever map the players selected. >> * You will need a TF gameserver account to accept matchmaking traffic. >> * You can switch the server in and out of any matchmaking mode pool or back >> to any regular game mode at any time. >> * The CPU usage for a 6 player MvM game is about the same as for a regular >> TF server. (Yep, this mode requires significantly more CPU cycles per >> player than the PvP mode, that’s an unfortunate fact.) >> Given the surge of players that comes with any major release, and the player >> / server ratio of this game mode, the demand for MvM servers will probably >> be high. We expect that a large number of players will want to try out the >> new mode, so we will be converting most of our servers to host MvM, and then >> adjust the allocation based on what players are playing. >> >> I, for one, DO NOT welcome our new robot overlords! >> >> - Fletch >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds