They've had servers in Luxembourg since the start.

I know, because despite living in the Eastern United States, half the Mann Up mode games I've been in were on servers there...

On 9/9/2012 6:28 AM, ics wrote:
I just feel like i have to correct myself and thank Valve even though this is a bit offtopic to this list.

After seeing 30-40 MvM servers in the East- and Westcoast of US, to my surprise i'm seeing now servers in Europe too. In Luxembourg and even in Sweden! So now instead of 200ms pings, i'm now seeing 55ms (lux) and even 23ms (swe). Thanks for adding european servers to mvm pool!

-ics

26.8.2012 19:03, ics kirjoitti:
I can safely say that either Valve thinks that 200+ ms is a acceptable ping to play on or the system is seriously messed up by lack of proper servers in certain areas or some other bug that prevents players to be assigned servers near them.

Today I (well, me and some friends) tested Mann-up for the first time. We tried to find a good server but all we got was 4 Valve servers in Seattle. It was painfully laggy to even try to play on

hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net)
hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net)

It should be noteworthy that everyone in our 6 member team were from Finland. I think that Mann up needs a lot more servers in Europe than there currently is or allow communities to run mann up servers for the game for our own members and friends. I cannot describe how much better feel i would get to play on an actual server that works and has no lag in-game. I already have bootcamp servers for our community and friends so why not mann up for trusted communities or something. There is that chance for cheating but you can VAC ban my account if i would run a server for mann up and mess it up.

-ics


26.8.2012 18:30, T Marler kirjoitti:
I can only assume so much since I don't know how it actually works, but one thing I am certain of is it isn't working as good as it could.

1) Most of the time (more than 50%) people are matched to my servers and their ping exceeds 200ms. Considering the matchmaking system is trying to find best suited servers based on ping, this happens way too frequently.

2) There seems to always be more than enough available servers to handle the number of players in queue. Why exactly are people having to wait upwards of 30 minutes? Yesterday alone I spent over 1hour in the queue, and appeared to be re-queued several times. Going between "?" times, and 20 min waits, going down to 4 mins, back up to 30, etc.

A good example of an effective queue mechanism is World of Tanks, which pit 15 players against 15 other players, furthermore there are 10 different tiers of tanks, and 5 classes of tanks which all need to be matched up evenly. You can't have tier 2 tanks matching with tier 9's for example. You also can't have too many artillery pieces either. Yet they manage to have the fastest matchmaking I've ever seen. I spend no more than 2 seconds in the queue before I jump into a game. Why is this possible, and the tf2 matchmaking so lame by comparisson?

I hope VALVe is doing something about this.

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